07-22-2016, 09:07 PM | #21 | |
Join Date: Jul 2015
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Re: Jason Bourne combat skills
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And TBaM, though really better overall than EA, is not likely something a GM would allow if he/she is running a Modern Action/Spy type GURPS game, EVEN if the starting point values are on the high side. |
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07-22-2016, 09:17 PM | #22 | |
Join Date: Jul 2015
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Re: Jason Bourne combat skills
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Like Doug has said elsewhere (on his blog maybe?), there is only so many ways to break the human body, so all combat-effective martial arts start to very similar. Though I will admit some bias towards the FMA, and Kali/Escrima/Arnis in particular, if you haven't already figured that out. |
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07-22-2016, 09:25 PM | #23 | |
Join Date: Jul 2015
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Re: Jason Bourne combat skills
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I'm not sure if that comes across well, this being a written medium and all, but I am not intending to be flippant or condescending. I'm honestly curious. |
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07-23-2016, 12:11 AM | #24 | |
Join Date: Oct 2004
Location: Berlin, Germany
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Re: Jason Bourne combat skills
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However, my goal is to show how a specific manoeuvre looks like, what its penalties are, and how you could buy them off. In other words, in my writeups I'm less interested in the characters than what they do. If you have a bunch of penalties and know that a character beat them, you know that he must have at least a skill high enough to overcome the penalties. Which still only gives you a range . . . Cheers HANS
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I blog at Shooting Dice. Last edited by HANS; 08-02-2016 at 08:50 AM. |
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07-23-2016, 11:14 AM | #25 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Jason Bourne combat skills
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Quick List: Drop Kick, Elbow Drop, Knee-Drop, Scissors Hold, and Wrench Spine. Also Neck Snap and Wrench (Limb) do not gain benefit from Judo (but default to ST not Wrestling). |
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07-24-2016, 09:49 AM | #26 | |
Join Date: Jul 2015
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Re: Jason Bourne combat skills
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07-24-2016, 11:51 AM | #27 |
Join Date: Apr 2005
Location: France
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Re: Jason Bourne combat skills
Yes. Everything is so fast during Jason Bourne's combats that it is hard to notice which precise technique is used at every moment. I'll have to re-watch them too - like you, I was almost sure that GURPS-judo tehcniques were sufficient to handle things.
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07-24-2016, 11:53 AM | #28 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Jason Bourne combat skills
Yea, it's one of things I noted awhile back, once you have Karate there is no reason to have Brawling... but the same cannot be said for Judo, Wrestling, and Sumo Wrestling, as each has techniques or combat usage not covered by the others.
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07-24-2016, 12:13 PM | #29 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Jason Bourne combat skills
IIRC there are still weapons and Techniques that only work with Brawling, but not too many. Plus the fact that Brawling and Brawling Parry don't suffer Encumbrance penalties.
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07-24-2016, 12:16 PM | #30 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Jason Bourne combat skills
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That being said, it's also a factor of the specific styles used in the context of the fight choreography in the movies. It's noted in GURPS Martial Arts that Escrima (referring to Kali/Arnis as well) schools that teaching a lot of grappling add Wrestling to the primary skills.
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Za uspiekh nashevo beznadiozhnovo diela! |
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Tags |
jason bourne, martial arts, technical grappling |
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