08-25-2019, 05:57 PM | #11 |
Join Date: Jul 2005
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Re: Ultra-Tech and Magic
I'm assuming that the granted knowledge is only usable by someone with a suitable level of Magery and whatever prerequisites.
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08-25-2019, 06:29 PM | #12 |
Join Date: Dec 2007
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Re: Ultra-Tech and Magic
I've done a write up for a setting where advanced mechanistic technology and high magic are in opposition. If the mana levels are too high they generate electromagnetic interference and make tightly machined moving parts jam up because of tiny distortions in the metal. Of course since living creatures are relatively resistant due to greater flexibility and ability to shape mana, society turns to more biotechnology.
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08-25-2019, 06:40 PM | #13 | |
Join Date: Jul 2008
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Re: Ultra-Tech and Magic
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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08-25-2019, 06:41 PM | #14 |
Join Date: Jun 2016
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Re: Ultra-Tech and Magic
There’s two important questions here: A) is it rules legal? (Seems like the consensus is yes) and B) do you want it to work that way in your game? Sometimes a rules interaction can have interesting in-setting effects and it can be fun to think about a society that develops around that bit of weirdness. Other times, that’s not conducive to the story you want to tell. If that’s so, come up with a justification for why it doesn’t work, or just flat-out say that it’s too powerful and not going to work at your table.
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08-25-2019, 06:52 PM | #15 |
Join Date: Jul 2005
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Re: Ultra-Tech and Magic
I doubt it would be used often, given how expensive Instaskill is, but the setting effects are what interest me most, both positive and negative. Remember that in this setting, magic is an extremely new field: less than 70 years since the first successful casting of a spell. So the idea of "that's not how it's done!" is probably not yet a part of local culture. In this setting, mana is called ki, spells are ki techniques, mages are ki sensitives, and mages who know Shapeshifting are known as ki adepts. Shapeshifting is one of the most advanced spells known, and a mark of mastery. Healer, fire master, communications expert, any second rank ki sensitive with six techniques down will almost certainly learn Shapeshifting.
Last edited by Whitewings; 08-25-2019 at 07:07 PM. |
08-25-2019, 07:17 PM | #16 | |
Join Date: Dec 2007
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Re: Ultra-Tech and Magic
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However what it does do terrible things to is reproductive cells. Basically you need a spell if you don't want a substantial proportion of your offspring to miscarry or be mutants. They'd also have a higher risk of cancer. Last edited by David Johnston2; 08-25-2019 at 08:00 PM. |
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08-25-2019, 08:18 PM | #17 | |
Join Date: Jul 2005
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Re: Ultra-Tech and Magic
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08-25-2019, 08:41 PM | #18 |
Join Date: Dec 2007
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Re: Ultra-Tech and Magic
The tiny distortions in metal have nothing to do with EM apart from the root cause. They're just tiny random shape metal effects.
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08-25-2019, 10:00 PM | #19 | |||
Join Date: Jul 2008
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Re: Ultra-Tech and Magic
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Of course, the addition that the distortion is temporary helps considerably, but it could also help considerably for machinery. Quote:
Both DNA and protein could reasonably not be damaged by either tiny mechanical distortions or EM effects. Unless the distortions outright break the covalent backbone, DNA will be completely unfazed. Protein might occasionally denature, but when it does it will often be reversible in vivo. If you do break molecules, proteins will usually be ruined if hit, and some might form problematic denatured forms. You might get protein plaque associated problems. DNA will usually be repaired successfully unless there's a lot of damage happening at once. And if you do do heavy molecular damage that's a lot more than a reproductive threat. Like radiation poisoning, it'll hit fast-dividing tissues all over, notably bone marrow...
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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08-25-2019, 10:28 PM | #20 | |
Join Date: Dec 2007
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Re: Ultra-Tech and Magic
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Tags |
magic, rules question, ultra-tech |
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