01-26-2020, 02:10 PM | #11 |
Join Date: Jun 2006
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Re: [G:DF] Cantrips?
Seems fair enough. After 2 minutes of fighting a battle where you attack every other turn you're approaching the point where the archer shooting next to you should be losing his second go of "Fighting a Battle" fatigue too. Everybody is getting a little tired at this point.
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-- MA Lloyd |
01-26-2020, 02:14 PM | #12 |
Join Date: Jan 2015
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Re: [G:DF] Cantrips?
Thaumatology has many interesting enhancements to Magery and one of them allows rolling against the spell again on critical failure to stabilize it, transforming into a normal failure.
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01-26-2020, 03:31 PM | #13 | |
Join Date: Aug 2018
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Re: [G:DF] Cantrips?
Quote:
though you usually ignore those for abilities that DO cost FP, that could be a little weird for abilities that SOMETIMES cost it. Like for example, wher would "requires IQ roll" innate attacks fall under Powers rules since they will only cost FP if you force them prior to a 5m gap after a failure |
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01-27-2020, 06:53 AM | #14 |
Join Date: Nov 2015
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Re: [G:DF] Cantrips?
Well. If you really want the D&D feel on your spells, you've already added a Campaign Switch were you don't roll to cast the spell, just to attack with it or in case of saves.
Edit about fatigue: wouldn't fighting a battle work for mages as well? Or is concentrate+attack less tiring than quickdraw+aim+atttack? Last edited by Aldric; 01-27-2020 at 07:03 AM. |
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