01-26-2020, 10:15 AM | #1 |
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Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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[G:DF] Cantrips?
D&D 3E introduced the warlock class, which had access to a spell it could cast at-will. Wizards still had to carry around a crossbow to be effective in the fight after they ran out of spells.
D&D 4E introduced at-will, encounter, and daily powers, so the wizards wouldn't have to carry around crossbows. D&D 5E has the cantrip-level spells, so wizards still don't have to carry around crossbows. Using Powers (and various compendiums), what should I include to turn a power into an alternate ability to Magery (or Power Investiture, or whatever) that doesn't require an action to switch between various cantrips, and between cantrips and Magery/PI spells? Cosmic, or something? I'm thinking various powers that don't cost FP to cast, can be switched between, don't do much damage or do much (just slightly-weaker versions of D&D 5E cantrips), but which allows a caster to have continuous use. (I think of it like this. The Knights/Swashbucklers/etc. generally don't track their FP during a fight, but a Wizard can be out of a fight after one big spell.)
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01-26-2020, 10:22 AM | #2 |
Join Date: Aug 2007
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Re: [G:DF] Cantrips?
This is intrinsic to Gurps Magic. Just get Skill-15 and you can do 1D Missile and Jet Spells all day.
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Fred Brackin |
01-26-2020, 10:36 AM | #3 |
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Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: [G:DF] Cantrips?
Huh. Forgot about that. :) (I generally think in terms of other magic systems - e.g., RPM, Divine Favor - as how they fit into G:DF.)
Okay, if I were to do it for RPM (or, what's it called, Incanters?). What would be the enhancement that would allow an alternate ability to be used without the switch time?
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01-26-2020, 10:40 AM | #4 |
Join Date: May 2007
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Re: [G:DF] Cantrips?
The enhancement is "buying it as a non-alternate ability". For cantrip-level spells, it should still be fairly cheap.
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01-26-2020, 10:44 AM | #5 |
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Join Date: Mar 2012
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Re: [G:DF] Cantrips?
Also note that alternative ATTACKS, as opposed to abilities, don't take time to switch between. Most cantrips you want to switch rapidly between will count as an attack.
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01-26-2020, 11:06 AM | #6 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [G:DF] Cantrips?
Quote:
There is no RAW way to do what the Op wants that I know of but here are ideas.
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01-26-2020, 11:20 AM | #7 |
Join Date: Sep 2006
Location: Luxembourg
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Re: [G:DF] Cantrips?
Extra-ready(aspected, only to switch between AA, -20 or -40%) [20 or 15] could also help.
Be carefull of the side effects of switching off (part of) magery. RPM Contingency spells limits, for one, iirc (don't remember right now if it is tied to magery ?) Last edited by Celjabba; 01-26-2020 at 11:58 AM. |
01-26-2020, 11:55 AM | #8 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [G:DF] Cantrips?
Yeah, that is actually the best solution and I would call it RAW.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
01-26-2020, 12:49 PM | #9 |
Join Date: Jan 2015
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Re: [G:DF] Cantrips?
There's officially Compartmentalized Mind (Only to switch the active sorcerous spell, -60%; No Mental Separation, -20%) [10] for Sorcery, so I don't see why you couldn't reuse it for Magery AA.
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01-26-2020, 01:56 PM | #10 | |
Join Date: Aug 2018
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Re: [G:DF] Cantrips?
Quote:
That's 1.85% of the time so it should kick in by the time you've thrown your 60th fireball after two minutes of bombarding an enemy base. |
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