01-21-2015, 05:41 AM | #121 |
Join Date: Sep 2010
Location: Philadelphia Area
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Re: Torn Victor [Recruitment]
I saw American Sniper last night. Kind of a mood setting thing. :)
MatthewVilter, I hope you can come up with a character! |
01-21-2015, 06:56 AM | #122 | |
Join Date: Oct 2010
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Re: Torn Victor [Recruitment]
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I'm still not finished with Ladyarcana55's character...hope to get that done in the next day or so. And MatthewVilter needs to submit his first draft, and then we will be ready to go. |
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01-23-2015, 07:11 AM | #123 |
Join Date: Oct 2010
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Re: Torn Victor [Recruitment]
@ Ladyarcana55
I finally finished your character. Here is the whole sheet:
Spoiler:
Below is a summary of changes from the base template: The following skills were added or improved by adding the Special Forces, Weapons Expert, and Combat Engineer lenses:
Since you wanted to focus on also being a good infiltrator, I spent your remaining points on improving the following skills:
I bought up Judo a Karate a lot...I figure Hand-to-hand skills are going to be a lifesaver if you do a lot of group infiltration. You still need to choose 10 points worth of disadvantages from the approved list and pick a specialty for your Current Events skill. Let me know if this fits your vision or if there are some tweaks you want to make. |
01-23-2015, 02:47 PM | #124 | ||
Join Date: Jan 2007
Location: Bellflower, CA
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Re: Torn Victor [Recruitment]
Thank you so much! And I'm so sorry to make things a bit difficult!
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Luvs it! I totally luvs it! I'll try to get a more in depth back story together soon. |
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01-24-2015, 06:36 AM | #125 | ||||
Join Date: Oct 2010
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Re: Torn Victor [Recruitment]
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Depending on the complexity level you are comfortable with, we can handle this one of two ways: FLAVOR APPROACH We leave the skills as is and just say that your character has training in Krav Maga. Anything a Krav Maga person can do in real life can be replicated with the Karate and Judo skills, including elbows, knees to the groin, weapon disarms, etc. So it is a narrative change that doesn't affect anything mechanical in the game. MECHANICAL APPROACH In GURPS: Martial Arts, you can spend some points to learn specific styles like Krav Maga. Each style has some skill requirements, and once you spend the requisite points, it unlocks the ability to buy certain perks and improve certain techniques. I love using the Martial Arts rules and the options they open, but if you aren't familiar with the rules, then I'm not sure if you would get anything out of this approach. You let me know which one you want to take, and I'll be happy to implement it. Quote:
You aren't limited to the list below, but these are disads that make sense in the game world for these types of agents to have: Charitable, Chummy or Gregarious, Intolerance (of terrorists or threats to the US, worth 5 points), Overconfidence, Pacifism (Cannot Harm Innocents, worth 10 points), Selfless, and Workaholic. Quote:
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01-24-2015, 09:47 AM | #126 | |
Join Date: Jan 2007
Location: Bellflower, CA
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Re: Torn Victor [Recruitment]
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Ooh...I hadn't thought of that. Let's go for Workaholic and/or Selfless |
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01-24-2015, 01:12 PM | #127 |
Join Date: May 2009
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Re: Torn Victor [Recruitment]
Hi TOR,
I was wondering if there's still yet another place? (I sent a PM with a few more details) |
01-24-2015, 01:44 PM | #128 |
Join Date: Oct 2010
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Re: Torn Victor [Recruitment]
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01-25-2015, 12:46 PM | #129 |
Join Date: Oct 2010
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Re: Torn Victor [Recruitment]
Alright...this is coming together.
He is a recap of what we have so far:
5 players is perfect, and we have just about all of the core bases covered. If we can get backgrounds and characters done and approved this week, I'd like to kick the actual game off by Monday, February 2nd. Sounds like a plan? |
01-25-2015, 03:42 PM | #130 |
Join Date: Sep 2010
Location: Philadelphia Area
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Re: Torn Victor [Recruitment]
That works for me!
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Tags |
action, espionage, martial arts, tactical shooting, technical grappling |
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