11-21-2020, 10:25 PM | #21 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: More Dakka [Spaceships]
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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11-21-2020, 11:21 PM | #22 | |||
Join Date: Jul 2008
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Re: More Dakka [Spaceships]
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Also, it doesn't outrange itself, so it's quite vulnerable to being disintegrated by the enemy's magic space-guided hypercannon platforms.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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11-21-2020, 11:59 PM | #23 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: More Dakka [Spaceships]
Well, minimizing expense might be, depending on how broad a definition of expense you're using.
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11-22-2020, 12:42 AM | #24 |
Join Date: Feb 2016
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Re: More Dakka [Spaceships]
The purpose of the majority of military actions is to make it so that the enemy stops fighting back by degrading their capabilities. If you are obeying international laws, this means that you have to focus your activities on legitimate military targets, which is defined as military personnel (unless obviously out of combat), military installations, and military equipment, as well as civilian infrastructure in support of military activities. Of the four, degrading military personnel is by far the easiest way to achieve victory.
Now, this does not necessarily mean killing enemy combatants, crippling or wounding them during combat, either physically or psychologically, can be just as effective if not more effective, as it generally takes two able bodied soldiers to evacuate one critically injured soldier. Of course d-scale weapons are probably not going to only wound human targets, even on proximity blast, so a kill is probably the best result you can hope for. In that case, the more enemy combatants that you kill while avoiding civilian casualties the closer you come to victory. Imagine a war between a China equivalent and a USA equivalent. The China equivalent would possess four times the population as the USA equivalent, so the USA equivalent would have to kill a minimum of four soldiers for every casualty that it suffers just based on numbers alone. The China equivalent would be an autocracy though, so it could tolerate more casualties than the USA equivalent, so the USA equivalent would likely need to kill a minimum of one hundred soldiers for every casualty to have the same impact on the China equivalent as each casualty has on the USA equivalent just based on government. Combine them together, and the US equivalent would have to kill 400 Chinese equivalent soldiers for every US equivalent casualty to have equivalent impact. Of course, the US equivalent military could not afford $1 million per enemy KIA if it must kill 40 million enemy combatants, so it would need equipment that could kill massive amounts of enemies efficiently without endangering civilians or violating international law. As an added bonus, this would also likely destroy their military equipment and damage their military installations. The SM+6 helicopter is one possible design, though it is not necessarily the best design for that purpose. Last edited by AlexanderHowl; 11-22-2020 at 12:49 AM. |
11-22-2020, 12:55 AM | #25 | ||
Join Date: Aug 2004
Location: Wellington, NZ
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Re: More Dakka [Spaceships]
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__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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11-22-2020, 02:52 AM | #26 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: More Dakka [Spaceships]
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11-22-2020, 07:44 AM | #27 | |
Join Date: Feb 2016
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Re: More Dakka [Spaceships]
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Of course, the problem with most weapons is that they are more likely to kill enemy civilians than enemy combatents. In the Iraq War, the US easily killed 3 civilians for every enemy combatent in direct attacks, which was quite inefficient and ineffective. Anything that decreases the civilian casualty ratio is a great improvement, as it reduces overall suffering during war. This is one of the great things about the guided munitions of Spaceships, as they offer increased accuracy. A round that can hit a target from 100 miles away with no more penalty than 100 yards away is a round that is much less likely to miss. In addition, you could potentially tell the round to ditch itself if it goes past the target, meaning that the round will be less likely to potentially kill a civilian target. Last edited by AlexanderHowl; 11-22-2020 at 07:50 AM. |
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11-22-2020, 08:53 AM | #28 | ||
Join Date: Jul 2008
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Re: More Dakka [Spaceships]
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__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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11-23-2020, 12:10 AM | #29 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: More Dakka [Spaceships]
Quote:
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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11-23-2020, 12:37 AM | #30 | |
Join Date: Apr 2005
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Re: More Dakka [Spaceships]
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Rotary-wing attack craft don't generally have those engagement limitations, so they almost always carry moderate RoF weapons of slightly larger caliber. Landing a round on (Or for unarmored infantry, close to) a target is generally enough, and being able to do so 100 times in a second on a single target is no more effective than doing so 10 times in a second. You don't kill targets by whittling down a health bar. As an attack craft, your 80-gun vehicle isn't going to be notably more effective than a vehicle packing 1-4 in a single turret, and is going to be much more tactically limited than buying the same cost in those smaller vehicles. Or better yet, one that also makes use of missiles and/or rockets to be able to handle a wider range of targets better. Building an AH-64-alike with the same tech would produce a vehicle at 1/10th the weight and cost that's probably even more capable. |
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