10-23-2020, 01:50 PM | #1 | |
Join Date: Jul 2008
Location: Crosby, TX
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Psionics Build - Using "Based off Attribute" Modifier
I'm in the process of making a game based off the Scanners movie. I'm currently making an example character, Darryl Revok. He essentially boils the blood of another character, causing their skin to begin peel and bubble off.
My core focus for this post is on the damage and resistance. I'll add other modifiers, to finish the build, later. I need a little help on the "Based on Will" modifier. I want the attack to do 1d damage but when I add the modifier in GCA, it reads "Will+0 cor mal" instead of 1d6 cor mal" Here's the build so far: Quote:
What am I missing??
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Alex (MIB #9454) Obsidian Portal Profile GURPS Scanners, Shadowrun, Overworld, & Dark Fantasy Last edited by Alex1976; 10-23-2020 at 01:54 PM. Reason: more specific title |
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10-23-2020, 02:56 PM | #2 |
Join Date: Aug 2018
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Re: Psionics Build - Using "Based off Attribute" Modifier
Does this operate differently than http://www.sjgames.com/gameaids/gurps/g4innatecalc.html does?
It seems to lack an "Own Roll" variant of "Based on" to float it from Will to a skill. Probably because Innate Attack doesn't usually have an 'own roll' unless you add Malediction to it. Another problem I noticed is that checking the 'magic' box doesn't seem to do anything (other checkboxes DO add modifiers, tried them all) Plus ob you'd need to know not to check 'no knockback' on stuff like fatigue effect Last edited by Plane; 10-23-2020 at 03:01 PM. |
10-23-2020, 03:20 PM | #3 | ||||
Join Date: Jul 2008
Location: Crosby, TX
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Re: Psionics Build - Using "Based off Attribute" Modifier
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Alex (MIB #9454) Obsidian Portal Profile GURPS Scanners, Shadowrun, Overworld, & Dark Fantasy |
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10-23-2020, 05:45 PM | #4 |
Join Date: Feb 2016
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Re: Psionics Build - Using "Based off Attribute" Modifier
No, damage is always based on the level of the ability, so it sounds like a coding error. Based on Will only changes the resistance of the target from HT to Will, which really would not make sense for pyrokinesis anyway. I am also not quite sure if corrosive damage would work conceptually for pyrokinesis. I would suggest the alternative:
Boil Blood: Burning Attack 1d (Malediction 2, +150%; No Signature, Mundane, +25%; Pyrokinesis, -10%; Symptoms, Very Unfit, -1/3 HP, +45%; Symptoms, Hemophilia, -1/2 HP, +60%; Symptoms, Chronic Pain (Agonizing; 8 hours, 15-), +90%) [23/level] |
10-23-2020, 07:49 PM | #5 | |
Join Date: Aug 2018
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Re: Psionics Build - Using "Based off Attribute" Modifier
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Fire/Pyro could actually be a mix of a lot of stuff, like this, Burning Attack of course, Fatigue (Symptoms: Heat), Fatigue (Symptoms: Dehydration), Control Temperature... maybe all Link+10% together. |
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