10-20-2020, 10:48 PM | #51 | |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: Stop Spending Earned Character Points
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If I was house ruling it, unless your modified skill level is 12 or less, you don't learn anything from the task. You simply aren't challenged enough to get useful experience from it. No matter how many thousands of hours you spend repeating 1+1=2, you will not learn calculus from it. School is the refined art of keeping students right on the edge of that challenge to maximize learning. This means that, once enough time has been spent to buy off familiarity penalties, most people will likely not qualify for on the job learning since average stats, 1 or 2 skill points and TDMs put them over that threshold. Even ostensibly challenging high end jobs like engineer likely fall into this if they keep getting the same task over and over. A lot of people might have Technique(My Job) instead of more base skill as well. |
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10-20-2020, 11:48 PM | #52 | ||
Join Date: Jun 2010
Location: Dreamland
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Re: Stop Spending Earned Character Points
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I honestly don't get job rules in GURPS. Like, I functioned just as well as everyone else at my first job (fast food) in just a day of training and a week on the job and that seems to be true of anyone who wants the job they have from what I've seen. At least for Struggling jobs, I think you can likely get away with much worse than a 12 (if I'm wrong, then I'm wondering why my player decided to put so many points into Professional Skill: Fast Food for me to have it at 12+). |
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10-21-2020, 04:58 AM | #53 | |
Join Date: Aug 2004
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Re: Stop Spending Earned Character Points
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But the relevance to the current discussion is that that house rule included a factor whereby the more you know, the harder it is to learn more; and conversely, that you can offset that by seeking out challenges. If you're not in an environment where you can seek out more advanced challenges the more skilled you get, your on-the-job training will plateau. And that doesn't apply to the other modes of training as a job, even self-study, because of what you said about school being the refund art of keeping students right on the edge of that challenge to maximize learning: the assumption is that if you have a teacher, or at least study materials in the case of self-study, you are implicitly seeking out tasks that challenge your current level of skill. A teacher is more effective at doing so than study materials are, which is why you don't learn as fast with the latter; but outside of on-the-job training, the plateau isn't really there. At least, not until you surpass your teacher. Whether it be a live person or study materials, you will eventually reach a point where the teacher simply no longer has anything more to teach you; and you're back to using the on-the-job training rules until you can find a better teacher. --- If you are using the time-based study rules, I like the “realism” suggestion that Back to School makes of requiring character points as well as study time, because I see character points nicely abstracting the notion of “did you challenge yourself?” But even if you're not a fan of requiring both, some of the suggestions from that section can still apply: much of those rules are about when it would be suitable to spend points on learning, and those rules can be recast as “when is it suitable to generate the on-the-job training hours”? In particular, you don't get to spend points to improve a skill if you're regularly taking advantage of the +4 bonus for routine use of that skill, which is what most ordinary people do in the regular course of their days. Put in a guideline that this restriction doesn't apply if you're inadequately skilled (I'd tend to set “adequate” at 2 skill points since that's what's needed to buy off the attribute penalty for an Average skill), and you get something to the effect of what you're describing, where an ordinary person OJTs the first two skill points and then gets by on that and the aforementioned +4 “routine use” bonus. |
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10-21-2020, 05:55 AM | #54 |
Join Date: Feb 2016
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Re: Stop Spending Earned Character Points
2 CP is not sufficient for an average person to do any Average Income job. That is the person who has a major screwup every few weeks and will likely be the first person fired during a downturn in business. The average person needs 8 CP to really be considered competent, as they will only then have a major screwup every few months.
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10-21-2020, 07:22 AM | #56 |
Join Date: Feb 2016
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Re: Stop Spending Earned Character Points
The bonus to routine tasks do not apply to job requirements or monthly job rolls (and the analysis does include the +4 for routine tasks). If you do not have the required level of skill, people will fire you as soon as they find out, which is one of the reasons why many jobs give the new person a heavy workload, to properly access their skills. So, a new person might be required to complete a series of tasks in half the normal amount of time, just so that their supervisors can see how badly they fail at them. Even in fast food restaurants, I have seen people be fired on the first day because they obviously did not have the required skill levels that would have come from their stated experience.
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10-21-2020, 10:13 AM | #57 | |||
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: Stop Spending Earned Character Points
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Without naming names, think of those listed among the greatest Rock 'n' Roll composers of the 1960s and the critically-acclaimed, award-winning songs they created when they were in their 20s. Then compare that to the number of critically-acclaimed songs they created in their 30s and 40s. Or look at gold medalist 100 metre dash runners and see how many of them won it 20 year later. It's rare for someone to even win it two Olympics in a row. If they kept getting better, they'd be more likely to win the more they did it.
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GURPS Fantasy Folk: Elves My first GURPS supplement Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia |
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10-21-2020, 10:34 AM | #58 | |
Join Date: Oct 2007
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Re: Stop Spending Earned Character Points
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10-21-2020, 10:41 AM | #59 |
Join Date: Aug 2004
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Re: Stop Spending Earned Character Points
Not so. B294 has a section on Maintaining Skills, which allows skills to decay if not properly maintained; Back to School builds on this on p.6.
There's also the matter of Aging rolls, which could be extended for wider use in a similar manner. Last edited by dataweaver; 10-21-2020 at 10:46 AM. |
10-21-2020, 10:50 AM | #60 | |||||||
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: Stop Spending Earned Character Points
Thanks.
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Another example is in the GURPS Basic Set, p. 218, where it says: Quote:
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GURPS Fantasy Folk: Elves My first GURPS supplement Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia Last edited by Alden Loveshade; 10-21-2020 at 12:19 PM. Reason: Quote made by Ultraviolet, not Dalin--as Dalin pointed out |
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characer points, character concept, player character |
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