10-21-2020, 08:10 PM | #71 |
Join Date: Jun 2010
Location: Dreamland
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Re: Stop Spending Earned Character Points
I guess that's what I want. Rules for jobs that are easy enough that someone with no work experience can get one and do well for a year without any issue...
...and now I just noticed there is a rule for jobs without prerequisites. It even lets the roll be a flat 12. I take back my issues. |
10-22-2020, 03:11 AM | #72 |
Join Date: Apr 2008
Location: Århus, Denmark
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Re: Stop Spending Earned Character Points
The discussion seems so have switched from "spending earned CP", and I was thinking "adventure" for this, into "learning things from your day job"
Anyway, does anyone ever consider skill degradation? IIRC the old edition Spec Ops had some rules for this. But long running campaigns, which earn lots of points for the characters, could perhaps suffer from this as well. SOem obscure skills, or those background skills learned as a child , which have been unused for years? Personally, I'd rather not havbe to deal with this book keeping, which is why my campaign doesn't. But maybe one could rule, that once in a while character pay a flat amount to keep skills (those which haven't been improved gradually) from degrading? But, I'd rather not.
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Playing GURPS since '90, is now fluent in 4th ed as well. |
10-22-2020, 03:13 AM | #73 | |
Join Date: Apr 2008
Location: Århus, Denmark
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Re: Stop Spending Earned Character Points
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__________________
Playing GURPS since '90, is now fluent in 4th ed as well. |
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10-22-2020, 04:11 AM | #74 |
Join Date: Jun 2010
Location: Dreamland
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Re: Stop Spending Earned Character Points
That generally feels too much like punishment to me. Like, I'd rather not give players points than give them points and hang taking away points over their heads.
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10-22-2020, 04:14 AM | #75 | |||
Join Date: Aug 2004
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Re: Stop Spending Earned Character Points
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10-22-2020, 04:38 AM | #76 | |
Join Date: Aug 2004
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Re: Stop Spending Earned Character Points
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Likewise with the effects of old age; though in that case I can see more of an argument for why the attribute Los must happen. Even there, though, I'd be fine with letting the player “bank” the points freed up from his degrading attributes in order to spend them on other things, such as wealth, influence, and secret knowledge — or even passing them on to a protégé: one option for rapid learning that I haven't seen in Back to School is the idea of matching payments from a teacher who is as much invested in your success as you are. |
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10-22-2020, 05:17 AM | #77 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Stop Spending Earned Character Points
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I've even done similar things on a smaller scale; One race I made had Ally: Animal Friend [25], then took a perk that when they die, the animal will give up their body to bring them back (in effect, spending the points from Ally on Extra Life, then replacing the race template with the animal one and 'remaking' the character). That protégé idea is neat. I love the idea of being able to use points on others to the point that years ago (well before Impulse Buys) I build a CP Cannon ability. This has come up with Wildcard skills and Destiny and one player actually gave up 25pts to bring an NPC back to life. If I recall, I think one of my players even gave up two points to 'teach' another player Stealth quickly (as in, over a week's worth of time). |
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10-22-2020, 06:23 AM | #78 |
Join Date: Aug 2004
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Re: Stop Spending Earned Character Points
I could see ways to expand that notion further: let players engaged in Impulse Buys for other characters, as long as their character is suitably involved.
Buying Success? If my character has successfully attempted to influence the result of your roll, why not allow me to buy success for you? Player Guidance? There's nothing in the rules that states that the element that the player is trying to get introduced into the scene must be something that his own character benefits from. His character still needs to be proactive (Player Guidance follows from a roll made by that player's character); but someone else can be the beneficiary of the new element. Likewise with Trading Points for Money: rather than getting a windfall for himself, the player's character might serve as a catalyst for another character getting a windfall. Survival? That might be a neat way to amp up the effectiveness of a medic — though it wouldn't be something I'd recommend unless the character has a personal stake in saving that particular patient. And why should a player be able to resurrect an Ally but not another PC? Amazing Feats? As with Buying Success, I could see a player whose character is supporting someone else's feat being able to pay for that other character to benefit from an Opt-In Option. And the Changing the World option is already built around the idea of spending points for laying changes to something other than the character. |
10-22-2020, 06:33 AM | #79 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Stop Spending Earned Character Points
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For example, you have 16 points in Stealth, and one or two points in each of the other skills in the Stalker talent. Trade in a level of Stealth, and an extra point, to buy a level of Stalker. The Stealth level is unchanged, but the related skills go up one. Of course, this relies on being able to buy Talents after starting play, but they're potentially justifiable as the result of broad experience. This also lets the GM impose an attribute cap without the players feeling blocked.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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10-22-2020, 06:43 AM | #80 |
Join Date: Aug 2004
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Re: Stop Spending Earned Character Points
Power-Ups 3: Talents has the Job Training trait (pp.25–26) which is explicitly learnable. Interestingly, it also has a built-in “Maintaining Job Training”; and although it says that points lost this way are gone, it also says that they can be regained at double speed — which sounds to me almost like they're held in reserve until you decide to renew your training.
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Tags |
characer points, character concept, player character |
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