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07-18-2020, 07:38 AM | #1 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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New perks
Weather Nose
You get a bonus equal to your Acute Taste/Smell level when using Weather Sense (not Meteorology).
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
07-18-2020, 08:09 AM | #2 |
Join Date: Sep 2007
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Re: New perks
I Can Feel a Storm Coming
Characters with Chronic Pain from an old war wound or rheumatism can sense upcoming weather events. Add a bonus of magnitude equal to the Chronic Pain penalty to Weather Sense rolls, cancelling out the pain penalty during attacks and providing a bonus on good days when the self-control roll is made. You can take Weather Sense instead of Meteorology at any TL, not just TL4 and below. |
07-18-2020, 08:34 PM | #3 |
Join Date: Jun 2010
Location: Dreamland
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Re: New perks
I love when I noticed that ESD is just a skill bonus tied with Distinctive Features, so I made a few perks using the same formula for other skills;
Unsettling - Intimidation. You have something about you that gets under people's skin or bothers them just so. It's not enough to make for bad impressions but can be used to intimidate others. In a cinematic campaign this was taken as "Bald" once XD Monkey Arms - Climbing. Not quite Brachiator, but you are still better at climbing, swinging, etc. However, your arms and legs look a little odd and you tend to walk in an obvious manner. Twitchy Hands - Fast Draw. Your fingers move with little thought on your part and seem to know where you hide things on yourself. The behavior does slightly stick out, and might even qualify for something like Dishonest Face. |
07-19-2020, 03:06 AM | #4 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: New perks
What is ESD?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
07-19-2020, 04:26 AM | #5 |
Join Date: Jun 2010
Location: Dreamland
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Re: New perks
Extreme Sexual Dimorphism. It's a mouthful so I just acronym it. It's basically a perk +1 bonus to a skill with downsides.
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07-19-2020, 05:27 AM | #6 |
Join Date: Oct 2010
Location: FL
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Re: New perks
Developing Item
This is a generalization of Named Possession. Pick a source. As you gain Character Points, your item gains value in a way related to that source at a rate of 1/10th campaign starting wealth per Character Point you gain. This might be mundane, for a gunsmith who is constantly tinkering with her SMG; magical, as in the original Named Possession perk; or anything else the GM allows.
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Formerly known as fighting_gumby. |
10-22-2020, 10:19 PM | #7 |
Join Date: Mar 2013
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Re: New perks
Thank you. I was also puzzled and about to ask.
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
10-22-2020, 11:15 PM | #8 | |
Join Date: Aug 2018
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Re: New perks
Quote:
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10-22-2020, 11:38 PM | #9 |
Join Date: Jun 2010
Location: Dreamland
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Re: New perks
Implausible Background - You have one (or more) traits that are entirely normally allowed, but the reasoning behind them is bizarre, absurd, or frankly unrealistic (to the setting!). For instance you might look like a stereotypical demon and take Very Handsome because 'people just can't get over that red skin and horns look' even if it's the Victorian Era or a horror campaign.
I'm not sure if I'd actually require the perk but I saw it on some other site and thought it might be interesting. Love it. |
10-23-2020, 04:23 AM | #10 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: New perks
Danger Music - the character can add Acute Hearing to his Danger Sense roll.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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