06-29-2016, 12:31 AM | #31 |
Join Date: Dec 2007
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Re: Movement and Combat on the Astral Plane
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06-29-2016, 12:58 PM | #32 | |
Join Date: Aug 2004
Location: Denver, Colorado
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Re: They went to the Astral... I've got a question about Astral Martial Arts
Quote:
:)
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-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
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07-05-2016, 05:57 AM | #33 |
Join Date: Mar 2006
Location: Iceland*
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Githyanki Martial Arts
Narzag gi'Shargad is a githyanki 'knight' (which I've rendered tl'a'grakh in the githyanki language), a loyal servant of the githyanki Lich-Queen and a bearer of a Silver Sword.
The thing is, gi'Shargad literally translates as 'student of Shargad'. Githyanki are born from eggs and while there are specialist githyanki within a community who have the responsibility of rearing the young, githyanki do not have any concept of parents or family. The only almost-equivalent is that those who have studied with great swordmasters append their names thusly to their own and the conduct of the protege reflects on the honour of the swordmaster, living or dead. So not only does Narzag gi'Shargad have combat skills out of the ordinary for githyanki warriors, he has studied these skills formally for much of his life and by his name, he defines himself primarily as a student of a martial arts master. Obviously, high skill at the Astral Movement skill, the Combat Movement technique at Astral Movement+4 and Two-Handed Sword at DX+10 are the foundations of his art. But what techniques fit someone who uses a two-handed sword while able to project himself at speed faster than world-record running speed in any direction simply by thinking about it? Anything based on Move and Attack would probably be superfluous, as moving up to 24 yards in the Astral Plane counts as a Step for a githyanki with the right skills and abilities. On the other hand, a flying attack of some sort that was combined with full Move of 100+ might be worth examining. Techniques or Perks to negate any defensive disadvantage against foes 'above' you would be necessary for githyanki. I don't know if Attack from Above is really necessary to take advantage of better manueverability in zero-g, but if it is, then he'd have that technique. The signature attack of a githyanki swordsman in the Silver Void, facing a 'prime' who is slower, less maneuverable and entirely out of his element, is probably to swoop in, slash at something vulnerable (joint, vein or silver string) and be out of range of a counterattack when the 'prime' gets to act. What techniques best facilitate this?
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07-06-2016, 06:42 AM | #34 | |
Join Date: Mar 2006
Location: Iceland*
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On the Astral, It Is Not Wise to Go Into the Light
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For one thing, Abadas 'the Mad'* Hussein, former street urchin and naturally gifted sorcerer discovered in the course of play to be the scion of a great emir of the efreet, thus explaining his supernatural elemental flame nature, is notoriously Curious. And Impulsive. And Xenophiliac. So when faced with a mysterious holy silver-blue light coming from the punctured surface of an island in the Astral thought to be the last remnant of a dead god, Abadas did the only thing he could do. He flew into the light. This was received with mixed emotions among his companions. His fellow PCs include:
*He prefers 'I Get These Headaches'. **A much more dignified title than the equally accurate 'Master Criminal', 'Robber Baron' or 'The Very Napoleon of Crime'. ***Ironically, apart from a tendency to be irreverent and an utter lack of ascetic sensibility or a formal code of chivalry, 'Brash' Mickey would be quite at home among martyrs and holy men. Mickey scorns to bully or harm those weaker than him, which is most people, without a thought he'd die to defend any innocent who could not defend himself and he is so open-handed that the dragon hoards and jewelled thrones he keeps collecting merely stop lightly in his hands before being scattered among his friends, the deserving, the needy or anyone who catches his eye and appears to be in need of wealth. ****The Gods of Unther, that is. Of which the 'dead' god now giving off suspiciously holy divine light is certainly one. The odds that Tiamat was partially or wholly responsible for his demise are extremely good.
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07-06-2016, 04:30 PM | #35 |
Join Date: Sep 2004
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Re: Movement and Combat on the Astral Plane
I am definitely interested in hearing more about this....
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07-06-2016, 08:52 PM | #36 | |
Join Date: Aug 2004
Location: Denver, Colorado
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Re: On the Astral, It Is Not Wise to Go Into the Light
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It also appears that your game is much more high-powered than I'm used to. My Facets players are all around 180 points, right now, and spend much of their time moving cautiously, thinking things through, and planning exit strategies. :)
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-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
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07-07-2016, 04:44 AM | #37 | |
Join Date: Mar 2006
Location: Iceland*
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Background of PCs
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They were 150 points, with loads of disadvantages and not much in the way of sense. Both of them were better street brawlers than they were scientific swordsmen, though 'Brash' Mickey's family were sufficiently close to a rough sort of country gentry that he learned the claymore, dirk, targe and broadsword from his uncle, a former Master-at-Arms under the local lord. The last eleven years, they've made their Fafhrd-like and Grey Mouser-esque way through many tough port cities, ships' decks, goblin warrens, pirate havens, wizards' laboratories, nobles' balls, foreign temples, warzones, jails, tombs, dragons' lairs and even the odd extradimensional demiplane. In several hundred sessions of game play, they've earned some 1200+ points, and so you find them at their current level of around 1400 points. On the way, they've picked up allies, rivals, lovers, friends and comrades-in-arms. Some of these have been PCs. Abadas is the third PC of one player who joined the campaign early and Rasul and Ankhapet are each the second PC of their players; the others lost to death or other causes of early retirement among adventurers. Replacement PCs start around the lowest CP value of the party, but no lower, and when they join an established adventuring group hovering around 700-1000 points, they can have quite exotic backgrounds and abilities.
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07-07-2016, 09:02 AM | #38 | |
Join Date: Aug 2004
Location: Denver, Colorado
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Re: Background of PCs
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Before that, I ran a GURPS Harn campaign that went for nearly eight years, and before that I had a scratch-built high fantasy world that ran for more than six, and used several different systems as I experimented. The Facets group has a good vibe going, and the campaign has real potential to last a very long time. Part of that is because several of the players have already identified long-term goals. Aurelia's player wants to be a pirate on the Pearl Bright Ocean, Frank's wants his own lands somewhere cool, A.J.'s wants to understand the nature of the universe and command the forces that drive it, and Sunmi's wants her character to become (effectively) an anime magical girl. :) The nice thing is, GURPS and an Infinite Cabal setting make all of that possible, as long as the GM thinks things through, carefully enough. That's basically why I settled on this system, after trying a number of them, through the years.
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-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
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Tags |
astral plane, d&d |
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