06-21-2013, 05:09 PM | #61 | |
Join Date: Jul 2008
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Re: [HT][TS]Tactics for realistic suppressors
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(Which, in the situation being discussed, would probably require grappling them first! The grapple here is one-sided.)
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06-21-2013, 09:55 PM | #62 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: [HT][TS]Tactics for realistic suppressors
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And there won't be such thing as a one-sided grapple anymore, much like Ken Clary's old article, all grapples are mutual (though the penalties inflicted are not).
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06-22-2013, 04:58 AM | #63 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [HT][TS]Tactics for realistic suppressors
Oh my. I suspect this will play . . . interestingly . . . with the way Deathtouch, Mêlée Attacks, and Mêlée Follow-Up (on unarmed), and Auras work.
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06-22-2013, 09:15 AM | #64 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: [HT][TS]Tactics for realistic suppressors
Eh? I won't further derail the thread (sorry for doing that in the first place), but touch is touch, and the mechanics of the above attacks are pretty straight-forward.
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06-22-2013, 09:22 AM | #65 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [HT][TS]Tactics for realistic suppressors
Sorry, but a touch is not a touch is not a touch in GURPS, but I'll leave it at that. This is indeed even further off-topic. For silencers.
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06-22-2013, 11:04 AM | #66 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: [HT][TS]Tactics for realistic suppressors
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A typical blood choke knocks someone completely out in 3-6 seconds, depending on how well it's applied. A throat slash which severs wind pipe and carotid arteries will drop any sentry unconscious in under a second, and the wind pipe slash makes them unable to speak while they bleed out unconsciously. A thrust to the base of the brain through the spine, paralyses and drops the sentry unconscious, while he bleeds out. The sentry suffers Total Surprise and in most cases gets an AoA Double by the attacker who grapples and attacks on the same turn. |
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06-22-2013, 01:59 PM | #67 | |||
Join Date: Mar 2006
Location: Iceland*
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Re: [HT][TS]Tactics for realistic suppressors
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As far as I know, it's not taught as part of standard doctrine in any Western military. Of course, the individual gung-ho instructor might differ, but in general, the precision and strength required is just not practical for normal people. Quote:
After that, however, the attacker will retain a grapple that reduces the amount of noise the sentry can make as he waits for unconsciousness to result and until he is certain that the sentry is truly out. Then he can lower him down to the ground.
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06-22-2013, 02:03 PM | #68 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [HT][TS]Tactics for realistic suppressors
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06-22-2013, 07:14 PM | #69 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: [HT][TS]Tactics for realistic suppressors
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I've also personally seen people do the two finger tap choke, I can't do it myself, but it drops someone either with a single or a simultaneous double tap to the carotid, that's unconsciousness in under a second, though most people start to regain consciousness even before they hit the ground. Anecdotally, the stronger they are, and the thicker their necks, the easier it is to choke someone out, not just because the thicker neck makes it easier to apply the choke, but it's also easier to do when you're not worrying you'll break their neck accidentally. |
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06-24-2013, 06:13 AM | #70 | |
Join Date: Jan 2010
Location: Brighton
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Re: [HT][TS]Tactics for realistic suppressors
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I currently I do it like this, PC sneaks up on sentry preferable after a couple of secs evaluate all out attacks determined & telegraphed with a one handed face grapple (which I rule stops a reflexive shout if surprise is in effect), follows with a AoA determined & telegraphed base of the skull* knife thrust while grappling the face. Continue to wiggle the blade for a bit, but at the point any noises the sentry makes will be strictly involuntary as voluntary will no longer be an applicable term for him. *Which I just treat as a skull hit, but I quite like the -9 no DR suggested earlier for a true pithing! I'd have thought that was more to do with the fact that its probably not going to come up very often in normal combat operations, rather than its difficulty. Not that I'm saying sentry removal is easy though. Far from it, it seems to be based on several things going right, and any one of them going wrong will screw it all up. A scenario most combat training trys to avoid, preferring redundancy in tactics. |
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Tags |
guns, sentry removal, suppressor |
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