Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 10-18-2019, 06:52 AM   #1
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default GURPS High-Tech: Electricity and Electronics

Electricity
And when it does fancy tricks
It's electronics
— Zap Sparks, Gadgeteer Extraordinaire
Electricity becomes interesting at TL5, important at TL6, and one of the cornerstones of civilization at TL7-8. Yet GURPS tends to hand-wave it and things that depend on it with words like "external power" and "toolkit," omitting such details as what power and which tools. For many campaigns, that's enough – but it can be a little disappointing when you're playing an engineer, scientist, or wire rat and all your toys are swept under the carpet with a skill roll or two, while the shooters get GURPS Gun Fu, GURPS Tactical Shooting, entire chapters full of guns, and hours of turn-by-turn combat.

GURPS High-Tech: Electricity and Electronics redresses the imbalance. This expansion for GURPS High-Tech explores electrical and electronic gadgetry in depth. It applies the loving treatment that other GURPS supplements reserve for weapons to diverse items of specialized equipment, offering stats, uses, modifiers, and skill rolls. It also goes into detail on the technology behind the gear, to help the GM create adventures or even an entire campaign where it's significant to the plot. From simple switches, lamps, heaters, and magnets to edge-of-tomorrow military and spy tech, it's all here!

Because everybody needs a Tesla coil!


Store Link: http://www.warehouse23.com/products/SJG37-1634
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My LiveJournal [Just GURPS News][Just The Company]
Kromm is online now   Reply With Quote
Old 10-18-2019, 07:37 AM   #2
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: GURPS High-Tech: Electricity and Electronics

Woo! Snagging it when I get home!
__________________
"Life ... is an Oreo cookie." - J'onn J-onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
Phantasm is offline   Reply With Quote
Old 10-18-2019, 09:34 AM   #3
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: GURPS High-Tech: Electricity and Electronics

My review
https://refplace.blogspot.com/2019/1...icity-and.html
__________________
Looking for group in my area
My GURPS official contributions Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
Refplace is online now   Reply With Quote
Old 10-18-2019, 09:39 PM   #4
safisher
Gunnery Sergeant,
 Imperial Marines
Coauthor,
 GURPS High-Tech
 
safisher's Avatar
 
Join Date: Oct 2004
Default Re: GURPS High-Tech: Electricity and Electronics

I enjoyed this a lot. It's a good addition to the Tech series. Hopefully, we will see more like this.
__________________
Buy my stuff on E23.
My GURPS blog, Dark Journeys, is here.
Fav Blogs: Doug Cole here , C.R. Rice's here, & Hans Christian Vortisch here.
safisher is offline   Reply With Quote
Old 10-18-2019, 10:37 PM   #5
roguebfl
Dog of Lysdexics
 
roguebfl's Avatar
 
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
Default Re: GURPS High-Tech: Electricity and Electronics

Any chance the techmagic spells are covered partical Draw Power?
__________________
Rogue the Bronze Firelizard
Gerald Grenier, Jr. Hail Eris!
Rogue's Weyr
roguebfl is offline   Reply With Quote
Old 10-18-2019, 11:07 PM   #6
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: GURPS High-Tech: Electricity and Electronics

Quote:
Originally Posted by roguebfl View Post
Any chance the techmagic spells are covered partical Draw Power?
Nope, its a tech book only.
Though you ,ight be able to work out something with the generators.
__________________
Looking for group in my area
My GURPS official contributions Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
Refplace is online now   Reply With Quote
Old 10-19-2019, 12:28 AM   #7
whswhs
 
Join Date: Jun 2005
Default Re: GURPS High-Tech: Electricity and Electronics

Quote:
Originally Posted by safisher View Post
I enjoyed this a lot. It's a good addition to the Tech series. Hopefully, we will see more like this.
I'm glad you feel that way. I'm not sure I'm knowledgeable enough about any other tech field to do a decent job—maybe chemistry with a lot of research—but I'd be interested to see other authors take this on for fields like mechanical engineering, optics, or even acoustics (the 19th century saw amazing innovations in the construction of musical instruments).
__________________
Bill Stoddard

A human being should know how to live fast, die young, and leave a beautiful corpse. Specialization is for insects.
whswhs is online now   Reply With Quote
Old 10-19-2019, 06:26 PM   #8
safisher
Gunnery Sergeant,
 Imperial Marines
Coauthor,
 GURPS High-Tech
 
safisher's Avatar
 
Join Date: Oct 2004
Default Re: GURPS High-Tech: Electricity and Electronics

Quote:
Originally Posted by whswhs View Post
I'm glad you feel that way. I'm not sure I'm knowledgeable enough about any other tech field to do a decent job—maybe chemistry with a lot of research—but I'd be interested to see other authors take this on for fields like mechanical engineering, optics, or even acoustics (the 19th century saw amazing innovations in the construction of musical instruments).
I think it fills in a lot where we gave some cursory information, this is really a deeper dive into some useful information for tech-focused characters. But beyond that, it incorporates some of the information from Enhanced Senses, which helps nail down how lighting works.
__________________
Buy my stuff on E23.
My GURPS blog, Dark Journeys, is here.
Fav Blogs: Doug Cole here , C.R. Rice's here, & Hans Christian Vortisch here.
safisher is offline   Reply With Quote
Old 10-19-2019, 08:15 PM   #9
JazzJedi
 
Join Date: Dec 2014
Default Re: GURPS High-Tech: Electricity and Electronics

Great supplement! GURPS always puts out the best RPG products - thoroughly researched, realistic, creative, well organized, and useful for gamers for any game system.
JazzJedi is offline   Reply With Quote
Old 10-20-2019, 02:46 AM   #10
GWJ
 
GWJ's Avatar
 
Join Date: Mar 2013
Default Re: GURPS High-Tech: Electricity and Electronics

Is this some kind of update for High Tech? For example smartphones and rest of the stuff which was absent when High-Tech was released?
GWJ is offline   Reply With Quote
Reply

Tags
electricity, high-tech

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:23 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2020, vBulletin Solutions, Inc.