01-21-2015, 09:22 AM | #1 |
Never Been Pretty
Join Date: Jan 2005
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Dependency
On a world where mana is everywhere, like air is everywhere, but there are ways in creating no mana areas. Would the availability of mana count as Very Common for the Dependency disadvantage?
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01-21-2015, 09:28 AM | #2 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Dependency
If there are any natural No Mana Zones in the world, then, yes.
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01-21-2015, 09:42 AM | #3 |
Join Date: Jul 2009
Location: UK
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Re: Dependency
If it's everywhere in the sense that air is everywhere, and this dependency is something that all the dominant playable races will have, then it is a zero-point feature. Kind of like how humans, elves, and orcs all have Dependency (gaseous oxygen).
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01-21-2015, 10:05 AM | #4 |
Never Been Pretty
Join Date: Jan 2005
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Re: Dependency
It is not something that all playable races will have. Just some of them.
And at this point there are no natural No Mana zones. |
01-21-2015, 10:11 AM | #5 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Dependency
"Very Common" if mana is ubiquitous or nigh-ubiquitous but there's at least a theoretical possibility of it being depleted or drained in small areas, if only artificially.
"Common" if areas with mana are more common than areas without, but both are widely found. "Occasional" if areas without mana are more common than areas with, but both are widely found. "Rare" if mana is all but unknown but can be generated or stored in small areas, if only with extraordinary effort.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
01-21-2015, 04:57 PM | #6 |
Never Been Pretty
Join Date: Jan 2005
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Re: Dependency
Awesome! Thanks.
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Tags |
dependency, disadvantage |
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