07-17-2018, 09:20 PM | #31 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Re: Another Approach to Spell/Talent Cost
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Just a quick thought, Anyone like the idea of extending this series of attributes which you can buy by 2 steps, but we make those steps VERY expensive. For example: ... 40th - .............................. 4,000 XP. // Note, changed from above. 41st - .............................. 8,000 XP. 42nd - ........................... 12,000 XP. 43rd and later - ............... Magic is needed. This way if someone REALLY wanted a bit higher attributes, they could try, but they would be giving up many talents and it would take a long, long time. It used to be possible to buy 15 attributes with attribute adders, but now they max out at 5 levels. (And presumably are more expensive.) So in that respect, we have a 'bit more room'. I do not feel strongly one way or another, but am raising this for people's comments / consideration. Warm regards, Rick. |
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07-18-2018, 12:37 AM | #32 |
Join Date: May 2015
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Re: Another Approach to Spell/Talent Cost
I think it's one of those "game settings" options. I generally agree and kind of expect that many games would in theory allow slight increases above 40 which are theoretically possible but almost never occurring due to ever-increasing EP. In practice, I wonder how many people will even get there, how many years it will take, and how long it will take for anyone to go from 40 to 41, especially if there are other interesting things to do with EP than increase attributes. I think the answer will vary a lot by group, and there will be some groups who rarely get to 37 points, and others who dish out EP or change the curve just so they can play more powerful characters. It's especially hard to say at this point when so many interdependent things seem unfinalized.
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07-18-2018, 12:45 AM | #33 |
Join Date: May 2018
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Re: Another Approach to Spell/Talent Cost
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07-18-2018, 04:18 AM | #34 |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Another Approach to Spell/Talent Cost
I would like to see this table extended below 32 points, so that campaigns can if necessary start with very inexperienced 30-point farm boys who don't know what they're in for, or even less capable.
I also think most campaigns are going to house rule in progress above 40 points. It would probably be smart to say, "If you want to do that here are the costs we recommend," or something like that. |
07-18-2018, 06:15 AM | #35 |
Join Date: Aug 2004
Location: Carrboro, NC
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Re: Is the elder game schizophrenic?
I thought that SJ was assuming a ST 8 character in his example, thus the 1d-4 damage. Has he said definitely that punches are 1d-4 no matter what your ST?
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07-18-2018, 09:40 AM | #36 | |
Join Date: Nov 2010
Location: Arizona
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Re: Another Approach to Spell/Talent Cost
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And I think your second item is a good idea too. Perhaps something along the lines of; "If the GM and Players agree that they want to increase the attribute cap beyond 40, we recommend doubling the cost per Attribute Point above 40 (i.e., 6000 XP to reach 41, 12,000 XP to reach 42, etc.)." |
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07-18-2018, 12:39 PM | #37 | |
Join Date: May 2015
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Re: Is the elder game schizophrenic?
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Another question is what about non-humans? I would tend to shift the table, so if your race starts typical "above average" PCs at only 30 points, then subtract 2 from all the attribute values on the table. For reptile men & gargoyles, shift the same way but in the other direction, but then double the XP costs. For giants it probably needs a special rule since their ST varies by tens of points and their DX & IQ are constrained. Not yet, that I've seen. |
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07-18-2018, 12:53 PM | #38 |
President and EIC
Join Date: Jul 2004
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Re: Another Approach to Spell/Talent Cost
Wonder if anybody wants to submit a short article for the TFT site about the low-level adventure?
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07-18-2018, 04:39 PM | #39 |
Join Date: Mar 2018
Location: New England
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Re: Another Approach to Spell/Talent Cost
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07-18-2018, 05:19 PM | #40 |
President and EIC
Join Date: Jul 2004
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Re: Another Approach to Spell/Talent Cost
Lower than 32. You could still have a fun adventure with low-low characers, if people got into it.
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