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Old 01-02-2018, 08:56 AM   #1
RispyCrisp
 
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Default Some questions I haven't been able to find the answers to

Hello, all. I'd like to collect this game and play it casually. I'm planning on buying the three starter sets. After that, at least for the first two years, I'll only buy one booster pack a week or so, so my collection would grow quite slowly but steady. How long will these cards stay in print? I know there are two expansions coming as well, but the launch set of cards would stay in print for quite a while, right?

Also, how many different cards will there be? And how do you recognise the rarity of a card?
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Old 01-02-2018, 09:42 AM   #2
Andrew Hackard
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Default Re: Some questions I haven't been able to find the answers to

The initial wave of cards will probably be in print for several months. However, we don't intend to keep them in print forever, and I don't expect expansions to hang around, either.

The core release has about 300 cards; the first two expansions are a little more than 120. Rarity is denoted by a letter following the card number: C for common, U for uncommon, and so on. We'll have more comprehensive information about rarities in this game when the release is closer.
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Old 01-02-2018, 10:32 AM   #3
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Default Re: Some questions I haven't been able to find the answers to

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Originally Posted by RispyCrisp View Post
And how do you recognise the rarity of a card?
You can see sample cards here. Check the bottom of the card for the number and rarity of that card.

http://munchkinccg.game/news/2017/no...structed-deck/
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Old 01-02-2018, 10:36 AM   #4
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Default Re: Some questions I haven't been able to find the answers to

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The initial wave of cards will probably be in print for several months. However, we don't intend to keep them in print forever, and I don't expect expansions to hang around, either.

The core release has about 300 cards; the first two expansions are a little more than 120. Rarity is denoted by a letter following the card number: C for common, U for uncommon, and so on. We'll have more comprehensive information about rarities in this game when the release is closer.
Thank you for the answers. I get that you wouldn't want cards to stay in print forever. But with the deck limit of cards being three, isn't it basically impossible to get a full collection, even if buying many, many booster packs?
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Old 01-05-2018, 05:34 AM   #5
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Default Re: Some questions I haven't been able to find the answers to

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But with the deck limit of cards being three, isn't it basically impossible to get a full collection, even if buying many, many booster packs?
Not impossible, merely challenging.

And for gameplay purposes, the game is highly competitive using only common and uncommon cards. Some of the rares are good, but none are vital. And the extreme rarity cards are _not_ high-powered cards. Those extremely rare cards are more silly and fun, as well as alternate art, and not necessary to competitive play.
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Old 01-24-2018, 11:47 AM   #6
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Default Re: Some questions I haven't been able to find the answers to

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Not impossible, merely challenging.

And for gameplay purposes, the game is highly competitive using only common and uncommon cards. Some of the rares are good, but none are vital. And the extreme rarity cards are _not_ high-powered cards. Those extremely rare cards are more silly and fun, as well as alternate art, and not necessary to competitive play.
1) Not challenging at all. Expensive. There's no challenge involved in collecting the sets beyond opening your wallet.

2) I'm not going to believe the "highly competitive using only common and uncommon cards" hype until I actually play the game, and see it for my two eyes. This is an industry where a major company like fantasy flight can say "you can build a competitive deck using only two core sets" and what they are actually saying is "it's not possible to build a tournament legal deck without buying two core sets".

the proof, as they say, is in the pudding.
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Old 01-24-2018, 11:51 AM   #7
Andrew Hackard
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Default Re: Some questions I haven't been able to find the answers to

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2) I'm not going to believe the "highly competitive using only common and uncommon cards" hype until I actually play the game, and see it for my two eyes.
I hope we'll see you at one of our prerelease events this weekend, then!
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Old 01-24-2018, 12:09 PM   #8
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Default Re: Some questions I haven't been able to find the answers to

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1) Not challenging at all. Expensive. There's no challenge involved in collecting the sets beyond opening your wallet.
Keep in mind that many of the rarest cards are alternate art cards. There are easier-to-find versions mixed throughout the packs.


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2) I'm not going to believe the "highly competitive using only common and uncommon cards" hype until I actually play the game, and see it for my two eyes.
One more month. Unfortunately, we're already dealing with the issue of allocations because demand is way higher than supply. We have a second printing coming in mid-March, but the first three or four months may be scarce on cards as we get a handle on things and a better feeling for the true demand.
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Old 01-25-2018, 11:03 AM   #9
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Default Re: Some questions I haven't been able to find the answers to

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I hope we'll see you at one of our prerelease events this weekend, then!
Considering the nearest one to me is 436 miles away... not likely. the vast majority of the country aren't anywhere near one of the pre-release events, sans Wisconsin for some odd reason (I assume a SJGames employee lives in the middle of it, or something to that effect).

I'm still planning on picking up a starter of the game when/if it shows up at a local store, but the pre-order stuff was asking for way too much money with way too little information about the game itself. If all else fails, I assume I can pick up a starter at GenCon next year.
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Old 01-25-2018, 11:08 AM   #10
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Default Re: Some questions I haven't been able to find the answers to

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Keep in mind that many of the rarest cards are alternate art cards. There are easier-to-find versions mixed throughout the packs.
Sure, but that doesn't change the fact that there will only be two challenges associated with getting any specific card. 1) finding packs available, and 2) paying for those packs. It's not "hard" or "challenging" to collect the cards -- it's just a monetary cost. Whether the cards you need are common, and you only need to open 5-15 boost packs to get the three versions you need, or rare, and you need to open 5-15 boxes of booster packs to get the rares you need, the challenge is still in how much you are willing to pay. Which, lets face it, is what CCG's are.
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