12-29-2017, 01:34 AM | #101 | ||||
Join Date: Dec 2017
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Re: December 26, 2017: The Fantasy Trip Returns Home
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Tying the requirement to total attribute points helps maintain character differentiation. A ST 13, IQ 27, DX 20 character is still pretty clearly a mage, but a 60 point character is quite powerful and difficult to get. Okay, I do have a couple of minor suggestions. The rule that only damage that gets through armor counts for experience undervalues highly armored opponents; I suggest that the full damage before subtraction for armor be counted for experience as long as any of damage gets through. Also, jobs providing a chance of attribute increase is overly generous to high attribute characters; they should probably provide some amount of experience instead. The job system in general could do with some rework. Quote:
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12-29-2017, 01:50 AM | #102 |
Join Date: Dec 2016
Location: Southern Sweden, possibly on an Alternate Earth
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Re: December 26, 2017: The Fantasy Trip Returns Home
Congratulations Steve!
Would you mind, at some point in time, to write a bit more about the history of the fantasy trip, what made you leave Metagaming, start SJGames and eventually design GURPS? |
12-29-2017, 05:26 AM | #103 |
I do stuff and things.
Join Date: Aug 2004
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Re: December 26, 2017: The Fantasy Trip Returns Home
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Battlegrip.com, my blog about toys. |
12-29-2017, 05:27 AM | #104 |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: December 26, 2017: The Fantasy Trip Returns Home
I'd be a +1 for painted miniatures as I already own hundreds of painted D&D and Heroscape minis and have no time or inclination for painting.
I've also used Heroscape Hex terrain for years which is a perfect fit for TFT. Steve, you might want to take a look at David O. Miller's website. He's a diehard fan and has done some great things with Terrain. He even created a set of rules to cope with three dimensional terrain like Heroscape although he's otherwise a TFT purist. I've had some contact with him and he's very approachable. http://www.meleewizards.com |
12-29-2017, 08:01 AM | #105 |
Join Date: Aug 2004
Location: Seattle, WA
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Re: December 26, 2017: The Fantasy Trip Returns Home
Great news! I can't wait for a Kickstarter.
I'd love to see unpainted miniatures (because I enjoy painting them, and because prepaints usually look like garbage), and high-quality interlocking tiles. |
12-29-2017, 08:23 AM | #106 | |
Join Date: Mar 2009
Location: Cleveland, OH USA
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Re: December 26, 2017: The Fantasy Trip Returns Home
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And it looks even better with little miniatures.
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___________________ Robert -- Cleveland, OH |
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12-29-2017, 10:27 AM | #107 |
Join Date: Dec 2017
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Re: December 26, 2017: The Fantasy Trip Returns Home
Congratulations, Steve! It's about time.
Rick Loomis |
12-29-2017, 12:50 PM | #108 |
Join Date: Dec 2017
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Re: December 26, 2017: The Fantasy Trip Returns Home
As someone who does NOT paint minis, I would vote for hi-quality pre-painted minis if you go with minis. Otherwise, go the chit route! I loved having a complete ready-to-go experience every time I picked up a microquest. And I am also a big fan of the art style used in the originals (including those bell bottom silhouettes). Those original Melee chits provided the right mix of iconic images without too much detail, so your imagination could fill in the details.
Obviously we're all big fans here, so we'd likely plunk down a ton more money than is practical for a fancy new edition. If you released a hardcover with amazing art and layout, we'd eat it up. Any additional microquests, add-ons, etc... as long as they make sense, we'd buy em. Still, having a microgame-style version (or an equivalent with quality components) would certainly be more practical. In the end, I'll want (and mostly use) a PDF on my iPad, so I'm a big thumbs up for a PDF version. Otherwise, I'll be forced to make my own upon release--Steve n team might as well do it justice with an official PDF. The "complete and realistic, yet still elegant and playable" aspect of Melee/Wizard is a key feature that should be maintained. And then of course a nice iPad/tablet version with microquests and AI-controlled NPCs would be great... but that's a whole new ballgame :) Frankly, the game system and AI wouldn't be that tough (and I say that from having spent 20+ in the computer game industry, doing AI)... you could even expose the AI/game system to allow other devs/designers to improve and expand it. Excited to see where this goes... Congrats Steve! --Glenn Doren aka Letter in "Where We're Going", Fantasy Gamer #1 :) |
12-29-2017, 02:07 PM | #109 | |
Join Date: Aug 2004
Location: Columbia, Maryland
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Re: December 26, 2017: The Fantasy Trip Returns Home
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Who else here has spent the last few days going through their collection of Melee/Wizard/TFT books, adventures ideas, character sheets, etc.? I know I have! The last few days have been pretty grim (my father-in-law passed away a few days before Xmas), so it is nice to have something positive to latch on to. |
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12-29-2017, 04:44 PM | #110 |
Join Date: Dec 2017
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Re: December 26, 2017: The Fantasy Trip Returns Home
Just throwing this out there. The experienced fighter generating rules given in Death Test 2 used for starting characters is a great deal more fun than just 8+8+8+8. It gives you a random chance to roll a stronger intro character, and takes the bite out of losing a character you took so long to build. For those unfamiliar, you roll 2 dice and add 5 for each stat . If the total number is less than 32, you get to add up to 32 wherever needed. I always preferred this. It would be nice to see this as an official optional rule.
Last edited by Cjannise; 12-29-2017 at 04:47 PM. |
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