06-05-2009, 11:52 AM | #1 |
Join Date: Oct 2008
Location: Louisiana
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my "GURPS: Star Trek" game
first a nice teaser poster... to engage you. Consider it under construction.
Been working on this for a couple weeks now. The Abrams film has inspired me for sure. Some campaign notes... 1. Setting in the Abrams-verse just after the events of the film. I want to capture that intrepid, swashbuckling spirit of Abrams' recreation. Keeping my fingers crossed. 2. The biggest risk I'm taking with this is in marrying the GURPS skills with a modified version of Last Unicorn's star trek ship combat. I'll post more later on the basics of how the system works, what I've done to it, and why. I have tested it all a couple of times. 3. Starting at 120 points. Taking another cue from the Last Unicorn game, I plan to have racial, personal, and professional development be a step by step process. Star Fleet Academy, for example, is a pair of 20 point templates (one for basic training and one for a field of expertise). I'll be posting some of these templates as well. Everyone makes one character and I fill out the rest of the command staff. No more than one or two aliens. 4. Players will also select an actor or actress to cast as their character. I think it'll add to the tv show/movie feel of everything. 5. Using many cinematic rules to achieve a unique star trek style of gameplay and story telling. I'll flesh this out here for you all. feedback appreciated. |
06-05-2009, 12:07 PM | #2 |
Join Date: Jul 2007
Location: One Mile Up
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Re: my "GURPS: Star Trek" game
What's racial development?
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06-05-2009, 12:20 PM | #3 |
Join Date: Oct 2008
Location: Louisiana
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Re: my "GURPS: Star Trek" game
what your race gives you. a klingon's high pain threshold or a vulcan's vow to show no emotion for example. you might pay 40 points to play a tellarite or 30 to play a romulan and get a package of racial qualities.
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06-05-2009, 12:24 PM | #4 |
Join Date: Feb 2008
Location: The Athens of America
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Re: my "GURPS: Star Trek" game
Gee I am flattered but LA is a bit of a drive for me....
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06-05-2009, 12:28 PM | #5 |
Join Date: Oct 2008
Location: Louisiana
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Re: my "GURPS: Star Trek" game
already got players, haha.
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06-05-2009, 12:35 PM | #6 | |
Join Date: Jul 2007
Location: One Mile Up
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Re: my "GURPS: Star Trek" game
Quote:
Here's my Andorian write-up from our Trek game in case you need one (It's cheap enough for affordability at your proposed power level, and IMHO accurate): Andorians [15 points]: Attribute Modifiers: None [0] Secondary Characteristic Modifiers: None [0] Advantages: Fearlessness +1 [2]; Perfect Balance (Biological* -5%, Breakable w/ DR 0 / SM -6 -30%) [10]; Vibration Sense (Air) [10] Disadvantages: Dull [-1]; OPH -1 (Very Little Sense of Humor) [-5]; Proud [-1] Features: Temperature Comfort Zone 10F-65F [0] Notes: Biological mod given at half value on Perfect Balance because it is susceptible to pharmaceutical and surgical countermeasures but doesn't cost FP. No Breakable discount on Vibration Sense because vulnerability to physical injury is the norm with sense organs IMHO. Good luck! |
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06-05-2009, 03:26 PM | #7 | |
Join Date: Oct 2005
Location: Portland, ME
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Re: my "GURPS: Star Trek" game
Quote:
If you have any Photoshop Heroes in your group, you could actually put together a decent "cast photo" in uniform, with ears/forehead ridges/etc. |
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06-05-2009, 09:04 PM | #8 |
Join Date: Jul 2005
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Re: my "GURPS: Star Trek" game
For 120 point characters I would suggest you allow some bang! skills. Captain! Science Officer! Communications Officer! Helm/Navigator! Engineer! Doctor! would be my suggestions. :)
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06-05-2009, 09:29 PM | #9 | |
Join Date: Oct 2008
Location: Louisiana
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Re: my "GURPS: Star Trek" game
Quote:
Starfleet Academy: Basic Training (20 pts) Attributes: IQ +1 [20]. Advantages: Fit [5], Reputation (keeper of galactic peace, +1 all the time) [5]. Disadvantages: Code of Honor (Prime Directive) [-1], Duty (Starfleet Officer, hazardous) [-20]. Primary Skills: none [0]. Secondary Skills: Beam Weapons (pistols) DX [1], Computer Use IQ [1], Piloting (high performance space craft) DX [2], Savoir Faire (military) IQ [1], star fleet martial arts style (brawling, judo, style familiarity) [3], Spacer IQ [1], Survival Per [2]. Background Skills: none [0]. and might specialize in... Starfleet Academy: Helmsman (20 pts) Primary Skills: Electronic Operation (sensors) IQ [2], Navigation (space) IQ [2]. Secondary Skills: Electronic Operation (force shields) IQ [2], Electronic Repair (shields) IQ [2], Electronic Repair (sensors) IQ [2], add 10 points. Background Skills: none [0]. this is after 80 points worth has been invested in racial makeup or personal background. This way for example, Pavel Chekov might be better at math and navigation while Hikaru Sulu can steer better and captains the fencing team even though they went to the academy for the same ship position. Last edited by BaronVonStevie; 06-05-2009 at 09:40 PM. |
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06-05-2009, 09:31 PM | #10 |
Join Date: Oct 2008
Location: Louisiana
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Re: my "GURPS: Star Trek" game
that's a good idea. one of my players has said he considers jude law a possibility for a science officer or a doctor. stick his head on spock's body and you might have a winner :p
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star trek |
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