Quote:
Originally Posted by davidtmoore
Where it gets silly is when you stack Altered Time Rate with Extra Attack, All-Out Attack, and Rapid Strike.
For a couple hundred points, you can get Trained by a Master, Altered Time Rate 1, and Extra Attacks 2, then take All-Out Attack (Double) twice, making 3-attack Rapid Strikes and adding two extra attacks to each maneuver, for a total of 12 attacks, half at full skill and half at -6.
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Hope you have enough points left to make those attacks worth having especially the half at -6, though!
You'll have no defence during/after all that, and I think I'll take a retreat option on my dodges against all that (although how effective that will be will depend on the GM using penalties on multiple dodges).