10-23-2012, 01:21 AM | #1 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Lifebane - Seeking fractional damage houserule?
Lifebane kills small creatures. So then it occurs to me that this could be an issue for quantifying the effects when it comes to sapient characters playing tiny creatures with deci-scale HP.
It states that: Quote:
Then I calculated average human regen - it's 1/86400 HP per second (a.k.a. 1 HP per day!). Not sure if I can use that, but if it will never noticeably be able to harm a human then Lifebane's damage aura must do significantly less than 1 HP of injury to a human that remains within one yard of the Lifebane for the entire day. I guess. I know this isn't clearly defined, so I'm really looking for a decent houserule to cover this. If there's a "hidden" Innate Attack with appropriate modifiers (Aura, Always On, etc) built into it, what would the rate of damage be per second? 0.1 HP? More? Less?
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10-23-2012, 04:59 AM | #2 |
Join Date: May 2012
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Re: Lifebane - Seeking fractional damage houserule?
Fractional damage is much more trouble than it is worth, as if life bane is the only thing to do fractional damage, it wont matter unless it take someone over 1 hp (as 3.7 is still over 3)
If you are dead set on life bane hurting someone you could do 1HP of damage if spending 12 hours within its radius. I wouldn't base the damage off the largest insects goliath beetles...I would jsut have goliath beetles die slower than smaller beetles. Just consider everything that isn't an insect having DR1, limited only to lifebane, a 0 point feature (unless you want life bane to hurt people, but in this case you are best of not using life bane but an innate attack with aura and always on that does 1 hp of damage every day to someone within the aura with a nuisance effect, kills insects instantly) As its a disadvantage..I don't know, invert the points cost? (i.e., if it is +20 it becomes -20) Last edited by Aneirin; 10-23-2012 at 05:02 AM. |
10-23-2012, 08:17 AM | #3 | ||||
Join Date: Sep 2004
Location: Canada
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Re: Lifebane - Seeking fractional damage houserule?
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The larger/tougher plants are obviously not killed instantly, so larger/tougher small vermin being sickened ("wilting") seems a reasonable parallel. Quote:
2) That makes my game design hurt. I'd rather put an armor multiplier on the attack, or an accessibility limitation on the attack, Quote:
Eearrg. Almost never works. Especially with an innate attack.
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10-23-2012, 05:01 PM | #4 | |||
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Lifebane - Seeking fractional damage houserule?
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Possibly even if it did 1 damage per hour, that'd be 1/60 (~0.0167) damage per second, and it'd have zero combat effectiveness vs large creatures. Still wouldn't be enough to kill a mosquito in any less than 2 seconds. If it did 2 damage per hour, it would take out virtually all small insects and be pretty harsh on the larger ones (like the goliath beetle, or the mighty American cockroach) while still being useless against anything with HP above 1 in combat. If I went with a preferred alternate rule option (from Pyramid #3/34: Alternate GURPS, p. 25) and used 0.85*sqrt(mass) for HP rather than 2*cuberoot(mass), then that could kill smaller creatures even more easily. I know the opinion that it makes smaller animals like house cats too weak and larger animals like elephants much stronger, but I've never been clear if the values it produces are unrealistic or just bad for gaming though.
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10-23-2012, 06:41 PM | #5 |
Join Date: Oct 2011
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Re: Lifebane - Seeking fractional damage houserule?
As it's a disadvantage, the angle you should be looking at it from (in my opinion) is "what's the maximum inconvenience this can cause the person who has Lifebane?" if these tiny sapients are enemies, then they take no damage period. If they're allies or accepted members of society, I'd look at other 10-point disadvantages (like maybe Dread?) to see what sort of penalties it would impose. I'd honestly look for a penalty such as Low Pain Threshold or Susceptibility to Disease or something and say that suffer from it when they stand too close to the Lifebaned.
As lifebane is a mystical disadvantage, I presume there's some mysticism in your campaign, so I'd probably invoke something like "lifebane cannot affect anything that could even remotely be considered to have a soul" or some such. |
10-24-2012, 01:32 PM | #6 | ||
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Lifebane - Seeking fractional damage houserule?
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That's not the case in my game; it is mystical. but I'd rather not invoke the "soul" thing, because I think it seems a bit arbitrary and I'm also not sure I want to establish that most insects and plants don't have souls. If you think about it, even if it did as much as 0.1 tox damage per turn, well, that would still be below GURPS's normal resolution, being worth only 0.1 character point (calculated as a tenth of the cost of a 1 point of damage toxic attack). And I'd estimate the correct amount of tox damage being less than 0.1, in the centi-scale. Easy for such a minor thing to get lost in the general disadvantageousness that is Lifebane.
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10-24-2012, 02:29 PM | #7 |
Join Date: Sep 2004
Location: Canada
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Re: Lifebane - Seeking fractional damage houserule?
When it ever comes up, I tend to consider SM 0 DR 0 humanoids as having DR 0.5 (round down) - mostly when dealing with weapons with an armor multiplier since I don't have deciscale stuff floating around.
If you go by that "rule" and scale with linear size, that would be enough right there to make humans immune.
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10-24-2012, 02:33 PM | #8 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Lifebane - Seeking fractional damage houserule?
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10-24-2012, 07:09 PM | #9 |
Join Date: Jun 2010
Location: Dreamland
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Re: Lifebane - Seeking fractional damage houserule?
If it matters, the way I have played Lifebane was that it only kills things that would die from 1 damage attacks i.e. 1/6 hp or lower. That may be a little strong in your campaign though.
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10-25-2012, 06:57 AM | #10 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Lifebane - Seeking fractional damage houserule?
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That said, you've reminded me that anything that dies instantly from exposure has to be reduced to -5xHP, meaning take 6xHP damage. And that helps me figure out what level of fractional damage it should do in order to instantly kill the things (like gnats, mosquitos, and virtually all flies) that I feel it must be able to kill in a second. So again, this was a helpful bit of advice. :-)
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Tags |
damage, fractional, fractional damage, injury, lifebane |
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