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Old 03-25-2012, 02:03 PM   #11
Pluribus
 
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Default Re: Torso overpenetration and damage.

Ah curses, you came in before I fixed my post, ah well.
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Old 03-25-2012, 02:24 PM   #12
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Default Re: Torso overpenetration and damage.

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Originally Posted by Pluribus View Post
Ah curses, you came in before I fixed my post, ah well.
I think it's useful info anyway.

If you are going to use the Magic templates for your critters, you could really do whatever you like with their cover DR as a special case. Even if you need to count their points for some reason, providing more or less cover DR can't be worth very many. From a GM perspective, anyway, obviously 'provides 1000 cover DR' or even 'provides no cover DR' could be abused if one tried.
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Old 03-26-2012, 07:45 PM   #13
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Default Re: Torso overpenetration and damage.

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Originally Posted by Pluribus View Post
*edit*
On another look I found a table of HP in inanimate objects for breaking them and use as DR (558). But it's based on weight, not mass. The relationship is cube root * 4 for unliving and *8 for homogeneous.
It's based on pounds, which are an American unit which nominally measures weight instead of mass, but is casually used to mean "pounds of matter as measured in a constant 1g field" which is a unit of mass. I'm not sure if it's a unit of mass that has any whole-number relationship with the US unit of mass, I try not to do those sorts of equations in a unit system I'm not familiar with.
Similarly, the kilogram is a unit of mass, but tends to get sloppily used as a unit of weight in news reports.

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Originally Posted by Ulzgoroth View Post
I don't know if there is a page reference for the weight to HP/ST relation in living objects in the Basic Set, I don't find it in a cursory examination. I'm not even sure if it's clearly published in any book though some have certainly poked around it.
It's in GURPS Update. You can double check all the animal numbers in the Basic set, and you'll find they're calculated based on that formula. For reference, it's the same as Unliving, but halved the result (if you want to use the chart).

Or to put it another way, Unliving gets 2x the Living HP, and Homogenous gets 2x the Unliving HP (or 4x the Living HP).
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Last edited by Bruno; 03-26-2012 at 07:50 PM.
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Old 03-26-2012, 07:47 PM   #14
roguebfl
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Default Re: Torso overpenetration and damage.

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It's in GURPS Update.
It's also in GURPS Fantasy
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Old 03-26-2012, 09:33 PM   #15
lexington
 
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Default Re: Torso overpenetration and damage.

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Originally Posted by Pluribus View Post
On another look I found a table of HP in inanimate objects for breaking them and use as DR (558). But it's based on weight, not mass. The relationship is cube root * 4 for unliving and *8 for homogeneous.
Pounds mass. Spaceships confirms this, as does basic common sense.
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