08-28-2006, 11:42 AM | #1 | |
Join Date: Aug 2004
Location: Columbia, Maryland
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Trek RPGing
Promtped by something sjard wrote in another thread:
Quote:
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08-28-2006, 12:13 PM | #2 |
Stick in the Mud
Join Date: Aug 2004
Location: Rural Utah
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Re: Trek RPGing
Well, I'm not really familiar with the LUG trek version, though as I understand it most of the writers are the same and the systems are fairly similar because of that. The decipher version has a very nice presentation and the narrators book has a lot of good information in it. The major downside in my opinion (and most others I've talked to) is that character creation is more difficult than need be due to the rules being scattered all over the book and hard to find.
The other downside for me is that after a certain point they went all pdf releases with no corresponding dead tree edition and that decipher seems to have stopped doing much of anything with it. You can probably find better comparisons here http://forum.trek-rpg.net/
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08-29-2006, 06:12 AM | #3 |
Join Date: Aug 2004
Location: Columbia, Maryland
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Re: Trek RPGing
Cool. Thanks for the link! I may run a GURPS Star Trek campaign someday, and this will help me find things to mine for ideas and so on.
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09-07-2006, 10:25 AM | #4 |
Join Date: Aug 2004
Location: Central Florida
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Re: Trek RPGing
The other thing to keep in mind is that ADB has a line of Star Trek RPG's all "powered by GURPS."
I've been a player using this system and it worked well for our group. |
09-08-2006, 05:42 AM | #5 |
Join Date: Aug 2004
Location: Columbia, Maryland
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Re: Trek RPGing
I've actually been standing at the checkout counter with that in hand, and turned around and put it back down. Sure, I'll probably by it someday, but there's something about it that turns me off. Probably the interior art. ;^)
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09-08-2006, 06:47 PM | #6 |
Join Date: Jun 2005
Location: Hemet,Ca.
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Re: Trek RPGing
My prob with Prime Directive is that there isn't enough work done on the world itself. I think giving the Fed the Alternate Earths treatment (explaaining it's world of the mind etc..) would have helped immensly. IMO it just wasn't quite up to GURPS Standards. The Traveller stuff is much more in keeping with the quality and detail I've come to expect from SJG.
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what is best in life? To crush your enemies, see them driven before you, and to hear the lamntation of the women. |
09-08-2006, 09:05 PM | #7 |
Pike's Pique
Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
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Re: Trek RPGing
That might be because the PRIME DIRECTIVE stuff was made by Amarillo Design Bureau - NOT SJG.
Their styles of presentation are quite different. Personally I wish Green Ronin would do "powered by GURPS" products - their books generally look pretty nice. Last Time I ran a "STAR TREK" RPG it was the old FASA rules...and I had converted it to the 24th century TNG/DS9 time period. - Ed Charlton
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Take me out to the black Tell them I ain't comin' back Burn the land and boil the sea You can't take the sky from me.... A vote for charity: http://s3.silent-tower.org/TheKlingonVotes/index.html |
09-08-2006, 09:37 PM | #8 |
Join Date: Jun 2005
Location: Hemet,Ca.
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Re: Trek RPGing
Pritty kewl!
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what is best in life? To crush your enemies, see them driven before you, and to hear the lamntation of the women. |
09-09-2006, 01:23 AM | #9 | |
Join Date: Aug 2004
Location: Alameda, CA
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Re: Trek RPGing
Quote:
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Fraser: "Could you elucidate, sir?" Welsh: "No, no. Not since the late sixties." Ray: "That's Canadian for explain." --- from "due South" episode Seeing Is Believing |
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09-09-2006, 01:34 AM | #10 |
Join Date: Jun 2005
Location: Hemet,Ca.
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Re: Trek RPGing
It seems to me to be lacking, I dunno, something. What does the average person in the Federation,well, do? How do they think? That sort of thing. They have trade, but claim to have no money, how does that work? You know the little stuff. That's what I was looking for.
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what is best in life? To crush your enemies, see them driven before you, and to hear the lamntation of the women. |
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