06-22-2020, 05:43 AM | #11 | ||||||
Join Date: Sep 2016
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Re: Alternative attributes, Supers and other stuff
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I think strength cost 5 works realy well, its still slower than innate attack but with the bonuses and powerblow it evens out. The weird thing about it is that now hp and lifting strength are cheaper which I don't remember being an issue. I also think IT(dr) is fine in a linear scaling game if you allow it up to 4. Quote:
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What about this max power talent 4 and you can spent up to power talent level extra effort. So if someone want to go all out with 20will he can take -8 for +45% increase, *4 for fp, +180% increase ends up with 2,8 times the damage, which isn't that crazy. For faster fp recovery honestly its very rare to see published abilities that increase your fp recovery, you can always not allow such abilities. All that said it propably also works allowing very high power talent and no godlike extra effort. I guess my main problem with very high power talent is it makes psionic techniques very easy it use, not to mention imbuements and stuff like that. Ofcourse they is no need to use psionics with skills/techniques and no need to allow imbuements. Quote:
I am considering awarding cp in the end of a story arc, instead of the session as suggested in a pyramid issue, equal to the progression of 3,5,7,10,15,20,30,50,70,100 etc plus all the cp players would have gotten normally at every session, that way at least later in the campaign when the power level jumps I will be able to create a story fitting to the pc's. Quote:
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If I use KyoS I would simply allow allow striking strength to reach the equivalent of the lifting. So for 40 KyoS I would allow around 100 levels of extra striking strength. This because I want to make the damage-lifting connection kinda realistic. That said I do remember an article from gaming balistic blog that says realistically strength should do half damage, so maybe 30 levels of striking strength in that case. |
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06-22-2020, 05:55 AM | #12 | ||
Join Date: Sep 2016
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Re: Alternative attributes, Supers and other stuff
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06-22-2020, 05:58 AM | #13 | |
Join Date: Sep 2016
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Re: Alternative attributes, Supers and other stuff
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06-22-2020, 07:47 AM | #14 | |
Banned
Join Date: Aug 2004
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Re: Alternative attributes, Supers and other stuff
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Under KYOS ST 10 does 1d-1 thrust so that would mean ST 20 would do 10d-10 or 8d-3? |
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06-22-2020, 09:49 AM | #15 |
Join Date: Feb 2016
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Re: Alternative attributes, Supers and other stuff
Damage is based on the square root of the energy expended (changes in velocity) while lifting capacity is based on the energy expended (changes in energy expended), so 10x lifting capacity would only allow for ~3x as much damage. I think that GURPS acknowledges this relationship makes it a more realistic system than most.
Last edited by AlexanderHowl; 06-22-2020 at 09:54 AM. |
06-22-2020, 11:01 AM | #16 | |
Banned
Join Date: Aug 2004
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Re: Alternative attributes, Supers and other stuff
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06-22-2020, 11:22 AM | #17 |
Join Date: Feb 2016
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Re: Alternative attributes, Supers and other stuff
A simplified model. During collisions, HP, a function of mass and hardness, also matters for damage calculations.
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06-22-2020, 01:21 PM | #18 | ||
Join Date: Sep 2016
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Re: Alternative attributes, Supers and other stuff
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I am pretty sure its not perfect by any means but my aim was to follow the Basic book strength chart. |
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06-22-2020, 03:23 PM | #19 | |
Banned
Join Date: Aug 2004
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Re: Alternative attributes, Supers and other stuff
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Basic 4ed uses the same ST damage table as 3rd ed, but 4e has geometric lifting and 3rd was linear lifting. By your logic ST 20 (4X ST 10 lift) in 4th edition should do "thr 4d+1 sw 7d-1" because that's what ST 40 (4X ST 10 lift) did in 3rd edition. And ST 20 in KYOS should do "thr 11d sw 13d" because that's what ST 100 (10X ST 10 lift) did in 3rd. |
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06-22-2020, 05:06 PM | #20 |
Join Date: Feb 2016
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Re: Alternative attributes, Supers and other stuff
Personally, I find KYOS less realistic than the default ST system. If you just want large increases in lifting capacity relative to overall ST, Lifting ST does a phenomenal job. I treat Lifting ST and Striking ST as Secondary Characteristics anyway, so I allow characters to purchase Lifting ST and Striking ST at +/- 30% ST without any issues and up to +100% ST with Special Exercises (Lifting ST can exceed ST by 100%) and Special Exercises (Striking ST can exceed ST by 100%). Lifting ST and Striking ST are never unbalanced, though they are overvalued in high TL settings, so I have never really understood why they are considered exotic advantages, as it just simplifies things to have them as Secondary Characteristics.
Last edited by AlexanderHowl; 06-22-2020 at 05:10 PM. |
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