09-29-2015, 03:59 PM | #41 |
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Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: FATE RPG: Impressions, analysis, merits and flaws thereof etc.
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By DouglasCole'ss request, the FATE Core discussion has been moved out of the Gaming Ballistic thread. By my own initiative, it's been merged into the this thread. |
09-30-2015, 03:59 AM | #42 | ||
Join Date: Sep 2004
Location: Lancashire, UK
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Re: FATE RPG: Impressions, analysis, merits and flaws thereof etc.
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Compelling does cause an FP to be gained, but the effects of the compel are agreed and unavoidable, so you can't use the new FP to neutralise the compel in any way. (Fate Core p71) Last edited by dbm; 09-30-2015 at 04:02 AM. |
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09-30-2015, 04:12 AM | #43 | |||
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Join Date: Mar 2006
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Re: FATE RPG: Impressions, analysis, merits and flaws thereof etc.
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E.g. let's say my Betrayed the Assassin Guild aspect is invoked, so they ambush me and begin combat. Does using my Master Swordsman aspect in this combat in order to get +2 count as using Fate Points to 'neutralise' the compel? Does using the Friends In The Underworld aspect to Compel a dramatic complication (summoning allies) count as netralisation? I would hope to think not. I'd say that those are cases of [i]dealing with the new situation[i], as per p. 71. |
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09-30-2015, 05:02 AM | #44 |
Join Date: Sep 2004
Location: Lancashire, UK
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Re: FATE RPG: Impressions, analysis, merits and flaws thereof etc.
Cool re the transfer of Fate Points.
Re neutralising the Compel, my reading is that your 'Head in the Clouds' aspect could be compelled to make you be ambushed, but once the ambush starts you are free to react and fight off the ambushers. The way I would implement this is to put 'you' into a disadvantaged location for the fight to happen. You might have an 'in the open' starting aspect which the enemy can take advantage of. The ambushers might have 'in deep cover' aspects to make use of, too. They would probably get a free invocation of these, as well, because of the ambush. But nothing more restrictive than that, unless the compel was 'you are ambushed and knocked out... You wake up in chains...' I would be very reluctant to use a compel that is that extreme, however. If I did, I would only use it as the kick-off for an adventure. |
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fate, fate core, fate rpg, systems |
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