01-27-2017, 06:03 AM | #21 | |
Join Date: Aug 2007
Location: Denver, CO
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Re: Partial parry
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01-27-2017, 07:22 AM | #22 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Partial parry
Quote:
In my ACTION! games (which face it, all of my games are to some degree) Mooks don't spend FP for Extra Effort. That's part of what makes them Mooks. Sergeants, Lieutenants, Captains can, and of course the Big Boss is treated like a full PC for all intents and and purposes of rules. |
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01-27-2017, 09:46 AM | #23 | |
Join Date: Aug 2007
Location: Denver, CO
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Re: Partial parry
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01-29-2017, 07:16 AM | #24 |
Join Date: Jun 2013
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Re: Partial parry
No, but it could be doable. Make it a defense option, called "Spoiled Aim" or somesuch. It gives a +1 to any defense, but with MoS 0 or 1, instead of the defense stopping the attack from connecting, it requires a roll on the Random Hit Location Table. Optionally, if it says they still hit the same location, roll again. Note that, depending on where the enemy initially aimed, this can actually make things worse.
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active defense, parry |
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