10-03-2019, 09:47 AM | #1 |
Join Date: Aug 2019
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Phylactery Item without Soul Jar
I'm in a pickle. I have a player in my group who wants their character's life force and magical power to be contained in a specific item, and their corporeal form unkillable without destroying that item. It's pretty easy to get the power/unkillable stuff, just give it some Gadget limitations like Breakable and Can Be Stolen, what I'm stuck on is how to work the "death if destroyed" feature in. Any feedback is appreciated!
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10-03-2019, 10:06 AM | #2 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Phylactery Item without Soul Jar
Christopher Rice put some monster hunter templates on his blog as part of designer notes for a pyramid article that lists such a build. In the article the lens is called "Object-based immortality":
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The resulting death isn't instant, but its pretty quick: for 10 hp the first death check comes after about 6 seconds, and auto death (-5 * HP) comes at about 18 seconds. Its going to be almost impossible to remove the source of damage as well.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 10-03-2019 at 10:12 AM. |
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10-03-2019, 10:52 AM | #3 | |
Join Date: Dec 2007
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Re: Phylactery Item without Soul Jar
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10-03-2019, 11:05 AM | #4 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Phylactery Item without Soul Jar
I would probably just go with Unkillable (Achilles Heel: damage to phylactery). It shouldn't be a lot of savings unless for some reason the phylactery needs to be in some vulnerable location.
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10-03-2019, 12:09 PM | #5 | ||
Join Date: Aug 2019
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Re: Phylactery Item without Soul Jar
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It has to be on the player's person for them to use it, and they get additional powers from the object. This would be how I'd do a Lich or something though, someone whose powers are independent of the object. Good stuff. Thanks. |
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10-03-2019, 01:29 PM | #6 |
Join Date: Feb 2016
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Re: Phylactery Item without Soul Jar
Unkillable 2 (Achilles Heel, Destruction of object [Rare], -10%) [90], Dependant (Constant; Existence of object [Rare]) [-150], and Unhealing (Total; Mitigator, Constant; Existence of object [Rare], -50%) [-15] is the combination that I would go with. If the object is destroyed, the character takes 1 HP of damage per turn until they die, and they can never heal that damage, meaning that they will die quite quickly. Of course, this may better represent worn objects rather than existing objects, though I think the lengths required to preserve an object outside of one's possession is equally dangerous.
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