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Old 04-15-2020, 09:28 PM   #21
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Default Re: [GAME] Surveil a Superspy Setting!

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Question 30
Give 6 facts about the fourth richest man in the world. [d6: 6 sentences]
He escaped from Mainland China to Hong Kong, and back.

He speaks Portuguese, Cantonese, and English, but can't read any of them.

He jumped out of a plane with only a bag of airplane peanuts and a terrorist, and survived unscratched.

He's won and lost everything at the blackjack table, twice.

He can cook a mean plate of nachos; something he learned before he ripped off Pablo Escobar.

He is the fifth third fourth richest man in the world.

Question 37
Who is the Directorate's man in Tehran? [d6: 3 sentences]

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Old 04-16-2020, 07:34 AM   #22
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Default Re: [GAME] Surveil a Superspy Setting!

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Question 20
How are agents trained or indoctrinated? [d6: 5 sentences]

Agents are first trained on remote compounds scattered across the world, then by a senior agent in a large city. Agents are taught a wide variety of skills, as the agency thinks will be useful. Most agents are recruited with their skills already existing, and with a propensity towards the directorate's mission. Indoctrination usually consists of sitting them down in a room with recruits from other backgrounds and discussing common holes in their former agency, followed by a senior agent drilling in the core principles of the directorate.


Question 38:
What's the directorate's retirement policy?
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Old 04-18-2020, 10:46 AM   #23
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Default Re: [GAME] Surveil a Superspy Setting!

With this round it seems a bit harder to come up with answers for some reason. For the number of super-spy movies I've watched, I don't seem to have as many ideas. Espionage is hard! Or is it that we haven't done a modern-day setting before?

----

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Question 23 [Name 7]
What are the 7 branches of Directorate S? (cf Ans 9) [d6: 4 sentences each]
Answer 23.1 - Section S10
The Prime Activities Command, usually referred to as Section S10, handles Prime agents and their missions. They are tasked to execute high risk missions against high threat adversaries, employing high intensity methods against high value targets.

Mission parameters are defined by other sections as needed, and a mission is planned by free-flowing liaison between sections, but once the go-button is pushed then S10 is in control. The S10 chief is referred to as the Night Manager, and their primary base is code-named The Resort.

---
Question 39 [Open Discussion Question]
What kind of tone are we aiming for? Where would you put it on a scale of grittiness-haminess? [d6: 6 sentences Open]
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Old 04-18-2020, 09:13 PM   #24
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Default Re: [GAME] Surveil a Superspy Setting!

Answer 23.2 - Section S3
Section S3, sometimes referred to as Internal Affairs, or formally referred to as the Office for Internal Investigation, handles all investigations of Directorate S. This ranges from complex and high profile investigations of incidents like the Darwin Incident, to more prosaic investigations of sexual harassment allegations and leaks.

S3 is generally considered to have very difficult time of it, between the fact that most Directorate personnel are practiced liars and skilled at destroying evidence, and the fact that many in Directorate S dislike Internal Affairs.


Quote:
Question 39
What kind of tone are we aiming for? Where would you put it on a scale of grittiness-haminess? [d6: 6 sentences]
In all honesty I think this might just work better as more of a vote. Letting one person decide might just end up torpedoing the thread. To make it easier to vote on: Where would you place this setting on a scale of 1-10, where 1 is Daniel Craig Casino Royale and 10 is 1967 Casino Royale?

I'd go with a 3 or 4.
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Old 04-19-2020, 07:14 AM   #25
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Default Re: [GAME] Surveil a Superspy Setting!

Answer 23.3 - Section S12
The Rational Intelligence Group, or S12, is the general intelligence arm of the directorate, with a network of covert operatives in key positions across the globe. They are responsible for the low profile, low intensity, long term, deep cover spy work that is the backbone of proper intelligence. S12 operatives are known as Rationals, with code-numbers such as 56.2 or 210.40. The section chief is the Arborist and they operate out of The Pine Garden.

----

Question 40
Describe the main headquarters in Singapore. [d6: 2 sentences]

----

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In all honesty I think this might just work better as more of a vote. Letting one person decide might just end up torpedoing the thread. To make it easier to vote on: Where would you place this setting on a scale of 1-10, where 1 is Daniel Craig Casino Royale and 10 is 1967 Casino Royale?

I'd go with a 3 or 4.
Actually, I had thought about posing this as a discussion question. I'd probably stake my 1 as Bourne Supremacy (little cinematic tech, except for the brainwashing/supersoldier program), and 10 as Austin Powers (friggin time travel and sharks that shoot laser beams). Even so, 3 or 4 sounds sort of right- like Mission Impossible, or Kingsmen but with some of the wilder stuff (e.g. umbrella bullet shield) removed.
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Old 04-19-2020, 02:23 PM   #26
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Default Re: [GAME] Surveil a Superspy Setting!

Answer 23.X - Section -10
The Imaginary Intelligence Group, authorized as -S10, does not exist. According to the Directorate's charter, the Imaginary Intelligence Group would handle existential threats to humanity at large, without any oversight whatsoever. It is believed agents on assignment to -S10 would have an 'i' appended to their code-number. Some reports relating to -S10 have been logged, but it is unclear whether this is some kind of disinformation or some kind of practical joke.

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Old 04-19-2020, 07:44 PM   #27
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Default Re: [GAME] Surveil a Superspy Setting!

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Answer 23.4 - Section -10
The Imaginary Intelligence Group, authorized as -S10, does not exist.
Note that they wouldn't have one of the 7 seats on the Council in that case.
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Old 04-20-2020, 07:32 AM   #28
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Default Re: [GAME] Surveil a Superspy Setting!

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Question 35

How large is a typical directorate team? do agents work alone, in pairs, or as part of a larger group? [5 sentences]
Answer 35 - Tripod Doctrine
Of course, Directorate agents are trained to work in teams with any number of elements, as demanded by each specific mission, from individual level upwards.

However, they do have a preferred Tripod Doctrine of using 3-member teams for the default cell-size. In a small-unit infantry task, for example, this lets them cover point man, sniper and anti-vehicle roles to flexibly meet any tactical scenario.

The Directorate's analysis group has worked up how this doctrine can be applied to most other mission formats. The Directorate believes that having a simplified and uniform operating policy across the board allows agents to quickly and seemlessly coordinate in any situation.
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Old 04-20-2020, 10:43 AM   #29
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Default Re: [GAME] Surveil a Superspy Setting!

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Originally Posted by Daigoro View Post
Question 31
What was Agent 17's objective in Darwin? [d6: 3 sentences]
The exact target was unknown, but Agent 17 obtained a large amount of industrial espionage on a shady corporation dealing in electronics, stole the physical copy of the toxins data base, and tried to obtain access to some cutting edge test aMUSE tissue regeneration technology, but was prevented by the quick thinking of a tech.


Question 41
Does Directorate S have access to nuclear weapons?


Quote:
Originally Posted by Daigoro View Post
With this round it seems a bit harder to come up with answers for some reason. For the number of super-spy movies I've watched, I don't seem to have as many ideas. Espionage is hard! Or is it that we haven't done a modern-day setting before?
Super-spy settings are largely working with an existing framework, and that makes things slightly harder. They also run more on secrets than on facts, and that makes things harder.




Quote:
Question 39 [Open Discussion Question]
What kind of tone are we aiming for? Where would you put it on a scale of grittiness-haminess? [d6: 6 sentences Open]

You folks seem to think that 3-4 is pretty silly. I don't think I've watched as much action as you. I'm tempted to go with a low 2.5 or to just let go and let things be silly. If we don't watch ourselves we're about to sling a bunch of number puns about agent titles.


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Originally Posted by Daigoro View Post
Note that they wouldn't have one of the 7 seats on the Council in that case.

No, they have one of the 7+2i seats on the council. They aren't real.


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Originally Posted by TGLS View Post
Answer 23.4 - Section -10
The Rational Intelligence Group, or S12, is the general intelligence arm of the directorate, with a network of covert operatives in key positions across the globe. They are responsible for the low profile, low intensity, long term, deep cover spy work that is the backbone of proper intelligence. S12 operatives are known as Rationals, with code-numbers such as 56.2 or 210.40. The section chief is the Arborist and they operate out of The Pine Garden.

The Imaginary Intelligence Group, authorized as -S10, does not exist. According to the Directorate's charter, the Imaginary Intelligence Group would handle existential threats to humanity at large, without any oversight whatsoever. It is believed agents on assignment to -S10 would have an 'i' appended to their code-number. Some reports relating to -S10 have been logged, but it is unclear whether this is some kind of disinformation or some kind of practical joke.

So far we have primes, rationals, and imaginaries.



Do "Squares" work with on cover-ups and liaisons?
Do "Roots" do deep investigations of specific things?

What do "Transcendentals" do?


These are umm... not real answers. Except numerically. Then they're real. except some of the Transcendentals.
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Old 04-20-2020, 11:30 AM   #30
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Default Re: [GAME] Surveil a Superspy Setting!

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Super-spy settings are largely working with an existing framework, and that makes things slightly harder. They also run more on secrets than on facts, and that makes things harder.
The kind of plots used are also a bit tricky- they should be high adventure, but without treading outside the comfort zone and going too far into real world problem territory.

Quote:
You folks seem to think that 3-4 is pretty silly. I don't think I've watched as much action as you. I'm tempted to go with a low 2.5 or to just let go and let things be silly.
Actually, I'm just watching Kingsmen 2 now, and I might've pegged the series a bit low before. Kingsmen 1 was probably about a 7 or 8, depending on what you focus on, while Kingsmen 2 is a high 9. I think what we might be aiming for is around Mission Impossible, correct? So, La Femme Nikita or True Lies?

Quote:
If we don't watch ourselves we're about to sling a bunch of number puns about agent titles.
Nup, too late for that.
Quote:
No, they have one of the 7+2i seats on the council. They aren't real.
Now that's pretty complex.

Quote:
So far we have primes, rationals, and imaginaries.

Do "Squares" work with on cover-ups and liaisons?
Do "Roots" do deep investigations of specific things?

What do "Transcendentals" do?
...... I was thinking Divisors for S3- Internal Investigation, and Factors, maybe, for technical intelligence/cyberwarfare. Finites, Integers and Coefficients all also have a nice ring to them.
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