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Old 11-13-2020, 06:06 AM   #11
MikMod
 
Join Date: May 2019
Default Re: Physicker and poison

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Originally Posted by Shadekeep View Post
one can imagine a slow-acting poison that does a small amount of damage every turn for a number of turns.
Oh, they're much more fun - love seeing the players panicking because they don't know if they're going to survive or not! ;)
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Old 11-13-2020, 07:54 AM   #12
Shadekeep
 
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Default Re: Physicker and poison

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Originally Posted by tcr25 View Post
I was just looking at this article and noticed the mention of "giant mellipheon hive insects," which, I guess, makes "Hive of the Mellipheon" canon.
I suppose it does, if Hexagram itself is canonical. Being a fanzine it could be argued either way. :)

But seeing as Hexagram is published by SJG, that does give it a bit more of an official imprimatur. I am hoping to use the mellipheon again in something TFT-related, as well as the orobanc.
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Old 11-13-2020, 07:55 AM   #13
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Default Re: Physicker and poison

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Originally Posted by MikMod View Post
Oh, they're much more fun - love seeing the players panicking because they don't know if they're going to survive or not! ;)
T'is one of the cruel delights granted to a GM. ;D
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Old 11-16-2020, 10:10 PM   #14
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Default Re: Physicker and poison

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Originally Posted by JimmyPlenty View Post
I certainly agree with naturalist and alchemy involved.

Proposal-ish

Treating with physicker or naturist roll 4/IQ or with alchemy at 3/IQ. Success stops lingering effects and is only way to recover ST from poison other than rest or magical healing.
I like the lingering effects preventing Recover ST.

I suggested a precursor to Naturalist: The Herbalist. They might know what purgative or emetic type plants to use.

http://forums.sjgames.com/showthread...ight=herbalist

[QUOTE=JohnPaulB;2345678]

IQ 9
Herbalist (1): An Herbalist is familiar with the affects that plants can have on the body, soul and mind. Herbalist deals with culinary herbs (& spices) or therapeutic herbs. Grows herbs in her garden or knows where to find them (3d6 vs IQ once per hour to locate.*) Can make non-magical remedies from freshly cut herbs (lasts 3 days).

Naturalist costs (1) if you already have Herbalist.
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Old 11-17-2020, 07:41 AM   #15
phiwum
 
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Default Re: Physicker and poison

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Originally Posted by JohnPaulB View Post
I like the lingering effects preventing Recover ST.
That's a pretty interesting suggestion. Until the poison has been purged from one's system, he can't recover from its effects.

I'd probably use that as a particular poison effect rather than something that applies to all poisons.
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