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Old 10-22-2018, 09:51 PM   #1
JohnPaulB
 
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Join Date: Jan 2018
Location: Portland, Maine
Default Where is the Astral projected?

New TFT P28 Astral Projection says wizard sends his "astral body" to another place and that the astral body can go anywhere as long as the wizard knows the path. Distance is no barrier. It says that a figure is in the astral plane. It also says there are no physical barriers on the astral plane.

It states that nothing in the physical plane...can affect an astral body and cannot communicate with physical being except by telepathy.

So how does this play out? Using a Melee Map as a big room, do you place furniture and doors down, then physical plane figures like guards or Guild Members at a meeting. Is the astral figure placed on the map, but ignored because he's 'not there'?

I was originally thinking I would have the astral plane be an unlimited flat surface with 'glass floor' sections that showed the 'room' that was the melee map. He would watch and listen to the antics below.

However it says he can look for traps and read open books, so I guess he is on the melee map. And what does it mean when it says there are no physical barriers on the astral plane. Does that mean you can walk through a wall into a next room? zip through the ceiling into the room above?

These other Astral Walkers that are mentioned a lot because you can fight them. Are they pre-arranged Astral guards defending the room? Are they lost permanent denizens like ghosts who can't find their way back? Are there astral flora and fauna that live in the plane? Can you talk to another just met astral traveler?

Is the Distance is no barrier comment meant to be an instant travel to that place so you don't spend your hour just walking there?
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