Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-03-2016, 10:34 PM   #1
Humabout
 
Humabout's Avatar
 
Join Date: Aug 2008
Default List Your MacGuffins!

So I thought it'd be interesting to see what sort of MacGuffins people have come up with for various adventures. It doesn't matter if it's seen action; let's just get a list full of brainjuice and plotfuel going. Make sure to list any relevant GURPS stats or page references along with your posts.

The Jade Eagle's Talon

A highly-stylized, Barrett M82A1, .50 Browning (High Tech, p. 118). Rather than a bipod, it has a copper tripod with legs resembling the skeletons of three snakes holding the rifle with their mouths. The rifle itself is also strange - the aluminum scope features an orange pentacle for a crosshair and close inspection (roll against Jeweler or Geology) reveals that the lenses are actually clear sapphire. The barrel and many of the weapon's components are naturally steel, and the extended magazine (Shots 15+1) features jade inlays of an eagle grasping a fish in its talons on both sides. To make things even stranger, the bullets while predictably match-grade, are also custom jobs with platinum inlays of arrows and smell pleasantly of nutmeg.

A successful Thaumatology roll reveals that these details would serve well to invoke a combination of Pisces/Jupiter, Sagittarius/Jupiter, Virgo/Mercury, and Gemini/Mercury, significantly reducing the cost of any luck-related magic rituals concerning the operation of the weapon.

This MacGuffin assumes the use of Ritual Path Magic with the optional Decanic Trappings rules (Thaum:RPM, p.35-36) and gives a 20% discount to Path of Chance effects (-5% for the weapon components and magazine inlay, -5% for tripod, -5% for the scope, and -5% for the bullets).
__________________
Buy My Stuff!

Free Stuff:
Dungeon Action!
Totem Spirits

My Blog: Above the Flatline.
Humabout is offline   Reply With Quote
Old 05-04-2016, 12:00 AM   #2
Purple Haze
 
Join Date: Jul 2006
Default Re: List Your MacGuffins!

In order to be a MacGuffin an object must have no intrinsic value to the PC's, otherwise it is just treasure.
Purple Haze is offline   Reply With Quote
Old 05-04-2016, 12:47 AM   #3
Arith Winterfell
 
Join Date: May 2014
Location: Indiana, United States
Default Re: List Your MacGuffins!

Quote:
Originally Posted by Purple Haze View Post
In order to be a MacGuffin an object must have no intrinsic value to the PC's, otherwise it is just treasure.
I disagree with you there. For example, the Ring in Lord of the Rings has a great deal of value to many different characters, even as a "magic treasure." So it has intrinsic value, but is the driving MacGuffin of the entire series.
Arith Winterfell is offline   Reply With Quote
Old 05-04-2016, 01:52 AM   #4
Boomerang
 
Boomerang's Avatar
 
Join Date: Feb 2016
Location: Melbourne, Australia (also known as zone Brisbane)
Default Re: List Your MacGuffins!

I thought a McGuffin is a unique item that is the only way to solve a specific problem. The ring in Lord of the Rings is a good example because ultimate victory was determined by who could use/destroy it.

The Golden Fleece is another example of a McGuffin item.
Boomerang is offline   Reply With Quote
Old 05-04-2016, 02:23 AM   #5
Boomerang
 
Boomerang's Avatar
 
Join Date: Feb 2016
Location: Melbourne, Australia (also known as zone Brisbane)
Default Re: List Your MacGuffins!

Quote:
Originally Posted by Humabout View Post
So I thought it'd be interesting to see what sort of MacGuffins people have come up with for various adventures. It doesn't matter if it's seen action; let's just get a list full of brainjuice and plotfuel going. Make sure to list any relevant GURPS stats or page references along with your posts.

The Jade Eagle's Talon

A highly-stylized, Barrett M82A1, .50 Browning (High Tech, p. 118). Rather than a bipod, it has a copper tripod with legs resembling the skeletons of three snakes holding the rifle with their mouths. The rifle itself is also strange - the aluminum scope features an orange pentacle for a crosshair and close inspection (roll against Jeweler or Geology) reveals that the lenses are actually clear sapphire. The barrel and many of the weapon's components are naturally steel, and the extended magazine (Shots 15+1) features jade inlays of an eagle grasping a fish in its talons on both sides. To make things even stranger, the bullets while predictably match-grade, are also custom jobs with platinum inlays of arrows and smell pleasantly of nutmeg.

A successful Thaumatology roll reveals that these details would serve well to invoke a combination of Pisces/Jupiter, Sagittarius/Jupiter, Virgo/Mercury, and Gemini/Mercury, significantly reducing the cost of any luck-related magic rituals concerning the operation of the weapon.

This MacGuffin assumes the use of Ritual Path Magic with the optional Decanic Trappings rules (Thaum:RPM, p.35-36) and gives a 20% discount to Path of Chance effects (-5% for the weapon components and magazine inlay, -5% for tripod, -5% for the scope, and -5% for the bullets).
What problem is your McGuffin destined to solve?
Boomerang is offline   Reply With Quote
Old 05-04-2016, 05:15 AM   #6
Anaraxes
 
Join Date: Sep 2007
Default Re: List Your MacGuffins!

Quote:
Originally Posted by Boomerang View Post
I thought a McGuffin is a unique item that is the only way to solve a specific problem.
The other way around, actually. The nature of a MacGuffin is irrelevant and interchangeable. It's just a motivator for early action in a film, and often enough is forgotten by the end. The Maltese Falcon, for example, doesn't solve any problems, or figure into the plot other than for the fact that everyone wants it. It could just as well have been the Hope Diamond or the Holy Grail.

Stories could have objects that everyone wants, but that also are unique and do take part in the plot. (Maybe call those "plot devices", though that's a pretty broad term.) The notable thing about MacGuffins is their very irrelevance to the actual story, despite the apparent central importance they supposedly have due to the way everyone is acting at first. You could swap out a MacGuffin for any other valuable object without changing the story. So, a proper MacGuffin can't solve problems in the story.
Anaraxes is offline   Reply With Quote
Old 05-04-2016, 06:08 AM   #7
mlangsdorf
 
Join Date: Aug 2004
Location: Austin, TX
Default Re: List Your MacGuffins!

The macguffin in my After the End game is going to be the body of a pre-Fall astronaut preserved in nanostasis (UT p 200-201) that literally drops out of the sky (on a parachute) at the beginning of the game. If the PCs are interested, a large part of the plot is going to be trying to find the resources required to revive this astronaut and then exploit her knowledge of the world before the Fall.
__________________
Read my GURPS blog: http://noschoolgrognard.blogspot.com
mlangsdorf is offline   Reply With Quote
Old 05-04-2016, 07:13 AM   #8
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: List Your MacGuffins!

In one game, set in my Ranoc setting, it was the Spear of Bri'ney (renegade goddess of lust, temptation, envy, jealousy, and all that good stuff), forged in the dawn of time by the goddess in her rebellion against her fertility goddess mother. The Spear was said to have washed ashore in antiquity, stored in a reliquary in the fertility goddess's temples, and recently stolen.

Another campaign had the Spear of Longinus/Spear of Destiny, set during the mid 1930s in a campaign that was equal parts Raiders of the Lost Ark and Constantine.

The whole campaign in both cases was about finding the Spear, with the idea that whoever gets hold of it would be able to change the shape of the world for good or ill.

Both campaigns kinda died long before the Spear could be located.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
Phantasm is offline   Reply With Quote
Old 05-04-2016, 07:44 AM   #9
malloyd
 
Join Date: Jun 2006
Default Re: List Your MacGuffins!

Quote:
Originally Posted by Anaraxes View Post
Stories could have objects that everyone wants, but that also are unique and do take part in the plot. (Maybe call those "plot devices", though that's a pretty broad term.) The notable thing about MacGuffins is their very irrelevance to the actual story, despite the apparent central importance they supposedly have due to the way everyone is acting at first. You could swap out a MacGuffin for any other valuable object without changing the story. So, a proper MacGuffin can't solve problems in the story.
I wouldn't go quite that far. Maybe it can, just not in the hands of the main characters. There can be a good reason lots of other people want it. Consider a piece of the divine regalia necessary to crown a new Emperor of the Universe. It's useless to the PCs - they don't have and cannot possibly get the rest of the set to crown somebody themselves - since most of it so holy it vaporizes anybody not of the Imperial Family who touches it anyway - but every faction that thinks it has a serious chance of crowning their own candidate really wants it.
__________________
--
MA Lloyd
malloyd is offline   Reply With Quote
Old 05-04-2016, 10:31 AM   #10
robkelk
Untitled
 
Join Date: Oct 2007
Location: between keyboard and chair
Default Re: List Your MacGuffins!

Quote:
Originally Posted by Boomerang View Post
I thought a McGuffin is a unique item that is the only way to solve a specific problem. ...
That's the exact opposite of a MacGuffin.

Quoting from https://allthetropes.org/wiki/MacGuffin (warning: Tropes site):

"To determine if a thing is a MacGuffin, check to see if it is interchangeable."

"A common MacGuffin story setup can be summarized as "Quickly! We must find X before they do!"."

"If it's more than just a something to keep the plot moving, it's probably a Chekhov's Gun. (Though that only counts if it's initially introduced as being unimportant.)"
__________________
Rob Kelk
“Every man has a right to his own opinion, but no man has a right to be wrong in his facts.”
– Bernard Baruch,
Deming (New Mexico) Headlight, 6 January 1950
No longer reading these forums regularly.
robkelk is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:39 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.