04-24-2016, 08:09 PM | #21 |
Join Date: Dec 2008
Location: Cumberland, ME
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Re: [Practicum] Procedural World-Building Test Run
Chapter 5
It's getting a bit late here, and that region took longer than I expected because of its size (the generation of the region is quick, but the map-making piece takes a while in Hexographer because you're doing it hex-by-hex and the borders are vertex-by-vertex), so this'll be the only addition for this chapter. But, hey, a little more of the world takes a little more shape, and that's what this is all about. ---------- The World So Far |
04-24-2016, 09:27 PM | #22 |
Join Date: Oct 2011
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Re: [Practicum] Procedural World-Building Test Run
Your imgur map shows them as semi-civilized, but you refer to it as wilderness here.
Since I didn't expressly say so earlier, I'm enjoying your project. |
04-24-2016, 09:41 PM | #23 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Practicum] Procedural World-Building Test Run
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04-25-2016, 05:18 AM | #24 | |
Join Date: Dec 2008
Location: Cumberland, ME
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Re: [Practicum] Procedural World-Building Test Run
Quote:
And also, glad that you're enjoying it! |
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04-25-2016, 08:50 AM | #25 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Practicum] Procedural World-Building Test Run
Hah! Me too, and I've already done a partial version once.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
04-25-2016, 09:15 AM | #26 |
Join Date: Dec 2008
Location: Cumberland, ME
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Re: [Practicum] Procedural World-Building Test Run
Chapter 6
Chapter 6a
Chapter 6b
--------------- The World So Far |
04-25-2016, 10:37 AM | #27 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Practicum] Procedural World-Building Test Run
I think the entire system is skewed towards "Profitable and hazardous"
I had a thought-- perhaps the demons cause the snow!
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
04-25-2016, 01:35 PM | #28 | |
Join Date: Jul 2013
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Re: [Practicum] Procedural World-Building Test Run
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Also, Landwalker: Your map looks gorgeous, and I applaud your Hexographer talent. |
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04-25-2016, 01:52 PM | #29 | ||
Join Date: Dec 2008
Location: Cumberland, ME
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Re: [Practicum] Procedural World-Building Test Run
Quote:
The system is definitely skewed towards hazardous, especially depending on how certain themes are interpreted, but for a Dungeon Fantasy-style world generator, I think that's a good thing. My work so far is overstating the system's "prosperity-generation," but on the other hand, having a contrast between wealthy civilization and dangerous everything-else may not be a bad thing. Quote:
That said, when I go back and decide to make tweaks, it's much easier to change a handful of things in Hexographer than I remember it being in AutoREALM back when I used that program in eons past, and handling regional shapes in general is much more me-friendly. |
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04-25-2016, 02:35 PM | #30 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Practicum] Procedural World-Building Test Run
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* I've tried all sorts of map-making programs in the past and they all confound me... and I'm used to using CAD and drafting programs (or I used them in the past... like 15 years ago, which may be part of the problem) |
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