Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-19-2019, 07:42 AM   #1
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default GURPS Monster Hunters Power-Ups 1

Hello there, monster
You survived our last battle
But I've powered up
— Penny Raven, Monster Hunter
At 400 points, you'd think the champions of GURPS Monster Hunters would be ready for anything. Yet many monsters are vastly more powerful than even an entire team of larger-than-life hunters. So while it might be foolhardy to engage in an arms race against The Enemy, it's equally unwise not to beef up the body, expand the mind, and fortify the spirit . . . every little bit helps.

That's the focus of GURPS Monster Hunters Power-Ups 1. Within you'll find new abilities, perks, skills, and lenses for members of every profession. And because sometimes the edge you need is gear, this work also includes rules that let techies bash together exactly what the team needs, when they need it. All of this comes with a ton of advice on how to use it and how to add more.

Power up your team today!


Store Link: http://www.warehouse23.com/products/SJG37-0352
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My LiveJournal [Just GURPS News][Just The Company]
Kromm is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:30 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2020, vBulletin Solutions, Inc.