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Old 06-23-2013, 10:10 AM   #1
Anders
 
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Default Rousing speeches

One of the classic tropes in literature and movies is the rousing speech before a fight. Stir the troops, make them feel like they're part of a bigger whole. Here is a classic example. Here is a something more modern.

So, this is obviously Public Speaking. But what are the effects? I suggest a bonus to the first Fright Check equal to half the margin of success (maximum +5). A battle is a frightening experience and morale is terribly important. I'm not sure how to model this in the Mass Combat System - I don't know it well enough.

Any other suggestions (and suggestions of rousing speeches are also welcome).
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Old 06-23-2013, 11:33 AM   #2
vicky_molokh
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Default Re: Rousing speeches

Spaceships have rules on that.
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Old 06-23-2013, 12:32 PM   #3
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Default Re: Rousing speeches

Quote:
Originally Posted by Asta Kask View Post
One of the classic tropes in literature and movies is the rousing speech before a fight. Stir the troops, make them feel like they're part of a bigger whole. Here is a classic example. Here is a something more modern.

So, this is obviously Public Speaking. But what are the effects?
Complimentary skill bonus to leadership.
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Old 06-23-2013, 01:05 PM   #4
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Default Re: Rousing speeches

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Originally Posted by sir_pudding View Post
Complimentary skill bonus to leadership.
That would probably work. I have read an article by Mogens Herman Hansen (link) which suggests that the art of those was having a dozen or so short speeches of a sentence or three to give one at a time as you rode along the line before the battle. Elaborate speeches which would take many minutes to deliver are probably a rhetorical convention which let historians show off their oratory and remind their audience how important the coming battle would be.
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Old 06-23-2013, 01:07 PM   #5
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Default Re: Rousing speeches

As I said, it's a literary trope. But one that can still be very enjoyable to indulge in in a game.
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