01-24-2018, 02:51 PM | #31 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Adding sub-locations for forearms, thighs and shins
I would just reroll if shins came up for a punch, assuming two standing fighters.
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01-24-2018, 06:05 PM | #32 |
Join Date: Jun 2016
Location: Pisa, Tuscany, Italy
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Re: Adding sub-locations for forearms, thighs and shins
But if you have to hit specifically the thigh or shin, I don't see why not assigning a hit penalty instead of rerolling. It's quicker, simpler and more accurate.
Trust me, without the possibility of targeting specific sub-location you'd probably go mad in one of my campaigns. Considering that the typical foes in the current campaign are professional or semi-professional not completely armored soldiers (example: kettlehat, camail, gambeson, coat of plates including shoulder guards, rerebraces, gauntlets including wrist guards, poleyns, greaves), it would be frustrating for players rolling to casually hit the unarmored or less armored sub-locations of arms and legs they actually want to hit and hoping the casual hit roll is favorable. And, realistically, a professional soldier wouldn't just try to hit the entire leg with his weapon hoping his blow hits where armor is thinner or absent; he'd just aim at gaps or the more vulnerable parts. Last edited by Rasna; 01-24-2018 at 06:09 PM. |
01-24-2018, 06:15 PM | #33 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Adding sub-locations for forearms, thighs and shins
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01-25-2018, 12:33 AM | #34 |
Join Date: Jan 2010
Location: Brighton
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Re: Adding sub-locations for forearms, thighs and shins
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01-25-2018, 12:39 AM | #35 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Adding sub-locations for forearms, thighs and shins
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01-25-2018, 12:45 AM | #36 |
Join Date: Jan 2010
Location: Brighton
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Re: Adding sub-locations for forearms, thighs and shins
Thing is it's an inherent feature of GURPS combat that it's designed to give us a choice of options here. You can roll at no penalty and using the random location table hope you get lucky*. Or you can specifically target those specific locations (but the trade off is it's harder to do so).
Ultimately I think Rasna is just looking to replicate that choice at a lower tier in terms of sub location, (and sub, sub location) *weather lucky is hitting an un-armoured area or an area that comes with extra effects. Last edited by Tomsdad; 01-25-2018 at 08:46 AM. |
01-25-2018, 12:48 AM | #37 | |
Join Date: Jan 2010
Location: Brighton
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Re: Adding sub-locations for forearms, thighs and shins
Quote:
You can mash the two systems together as per the earlier posts though |
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01-25-2018, 11:56 AM | #38 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Adding sub-locations for forearms, thighs and shins
Quote:
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01-25-2018, 11:57 AM | #39 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Adding sub-locations for forearms, thighs and shins
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01-25-2018, 12:13 PM | #40 |
Join Date: Jan 2010
Location: Brighton
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Re: Adding sub-locations for forearms, thighs and shins
Where, honestly this was mentioned earlier and I checked but must just not be seeing it?
(again are we talking about converting one system to the other?) Last edited by Tomsdad; 01-25-2018 at 12:23 PM. |
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armor, body parts |
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