10-10-2009, 07:58 AM | #21 |
Join Date: Sep 2004
Location: Orange County, VA
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Re: Limited use and Maximum Duration out of whack?
FP Regen is only overpriced if the setting doesn't have many abilities that spend FP. Of course, if the setting doesn't have many abilities that spend FP, then Regen FP isn't necessary in the first place.
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10-10-2009, 01:17 PM | #22 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Limited use and Maximum Duration out of whack?
With a 100-point version (1/sec), a player can afford to make all abilities eat up 10 FP/minute; given Kromm's scaleable-FP Krommrule, that's a killer.
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10-10-2009, 01:48 PM | #23 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Limited use and Maximum Duration out of whack?
It's my experience that this is only true with Limited Use (1), which is strangely priced compared to any number of other limitations. Limited Use (2+) is less of a problem, or so I believe.
But I need to run numbers to be sure. |
10-10-2009, 02:28 PM | #24 |
Join Date: Sep 2004
Location: Orange County, VA
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Re: Limited use and Maximum Duration out of whack?
And with the 150 point version (10/sec), that 10 FP per use power is essentially 0 cost. Combine that with a Powers concept, using ER instead of FP, and with enough ER for the scaleable recovery, and a player could create some very low cost powers that can be very nasty indeed.
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10-10-2009, 02:38 PM | #25 | |
Join Date: May 2008
Location: CA
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Re: Limited use and Maximum Duration out of whack?
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10-10-2009, 02:59 PM | #26 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Limited use and Maximum Duration out of whack?
For 500-1000pt-supers - why not?
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10-10-2009, 03:01 PM | #27 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Limited use and Maximum Duration out of whack?
My house rule for Costs Fatigue takes this into account. If you have Instant Regeneration, the value of Costs Fatigue is reduced to 1/5. With Extreme Regeneration, it's 1/10.
But this is nothing more than the old, "A limitation that doesn't really limit the power is not a limitation." All I'm doing above is turning Costs Fatigue into a leveled Nuisance Effect, really, which is what it becomes if you recover FP that quickly.
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10-10-2009, 03:05 PM | #28 |
Join Date: May 2008
Location: CA
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Re: Limited use and Maximum Duration out of whack?
That seems like a good way to go about it, RPK, but it just makes FP Regen even more hideously expensive than it is now. The 50 point version is pretty much never worth it, though on a very high point value Mage the 100 or 150 point ones could work well at their current costs. It's when you're not a Mage that FP Regen is too expensive.
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10-10-2009, 06:06 PM | #29 | |
Join Date: Sep 2004
Location: Orange County, VA
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Re: Limited use and Maximum Duration out of whack?
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10-10-2009, 06:06 PM | #30 | |
Banned
Join Date: Apr 2008
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Re: Limited use and Maximum Duration out of whack?
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limited use, maximum duration |
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