10-11-2013, 10:12 AM | #11 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Expanding RPM Enchantment
That's one way to do it, I just flat out wouldn't allow it. :-)
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10-12-2013, 01:38 PM | #12 | ||
Join Date: Aug 2007
Location: Vermont, USA
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Re: Expanding RPM Enchantment
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The thing I like about using Alternate Form is that it adds a base cost for simply "you can look different", which is an advantage in addition to the trait changes. That benefit should be reflected in the transformation process and Alternate Form already handles it. Quote:
The Basic Set and Powers both seem to say that Shapeshifting is switchable ("While it is turned on…", p. B83, and "…switchable abilities … include … Shapeshifting …", p. P154), but the FAQ seems to have overridden that: "Enhancements and limitations are for the transformation process only, and do not apply once the shapeshifter is in the alternate shape. The transformation process is transient, not ongoing; once you are transformed, your ability is NOT considered in use anymore." (FAQ 3.2.15)So a "use" applies to the transformation, not the time in another form. |
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10-12-2013, 01:50 PM | #13 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Expanding RPM Enchantment
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Quote:
Sylph Form (from Thaumatology: Ritual Path Magic, p. 50) Spell Effects: Greater Transform Body + Greater Transform Matter. Inherent Modifiers: Altered Trait, Body of Air. Greater Effects: 2 (¥5). This spell is usually cast as a charm. When broken, it transforms the subject (but not his clothing or equipment!) into a being of elemental air. This lasts 10 minutes. See Body of Air (p. B262) for details. Typical Casting: Greater Transform Body (8) + Greater Transform Matter (8) + Lesser Control Magic (5) + Altered Trait, Body of Air (36) + Duration, 10 minutes (1) + Subject Weight, 300 lbs. (3). 305 energy (61×5). Transform Race: Sylph Spell Effects: Greater Transform Body + Greater Transform Matter. Inherent Modifiers: Altered Trait, Body of Air. Greater Effects: 2 (¥5). This spell is usually cast as a charm. When broken, it transforms the subject (but not his clothing or equipment!) into a being of elemental air. This lasts 10 minutes. See Body of Air (p. B262) for details. Typical Casting: Greater Transform Body (8) + Greater Transform Matter (8) + Lesser Control Magic (5) + Altered Trait, Body of Air (One Use, x1/5) (8) + Subject Weight, 300 lbs. (3). 160 energy (32×5).
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10-12-2013, 04:07 PM | #14 | ||
Join Date: Aug 2007
Location: Vermont, USA
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Re: Expanding RPM Enchantment
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(maybe require Once On Stays On, +50% as part of the transformation trait? that might make sense) Quote:
But, RAW, you can't effect permanent transformations or effects with rituals and I wasn't looking to get around that other than with the published method of rpm slow and sure enchanting (which I like, because it really requires no new mechanics). * defined here as a racial template consisting only of the Body of Air meta-trait. |
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10-12-2013, 04:26 PM | #15 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Expanding RPM Enchantment
Quote:
As for Once On, Stays On, maybe. I think that the x5 multiplier should cover that though. Quote:
No, not yet.
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10-12-2013, 05:53 PM | #16 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Expanding RPM Enchantment
Let me follow-up real quick with the following: If this is how you want it to work in your campaign, munin, then that's how it works! I'm just trying to offer advice on how I'd handle it and how closely a given method might cleave to the rules. That's all.
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10-12-2013, 06:06 PM | #17 | |
Join Date: Aug 2007
Location: Vermont, USA
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Re: Expanding RPM Enchantment
Unaging is Always On, so defining uses for it would make it Switchable, so a use would be 1 minute.
Alternate Form is (I'm pretty sure the FAQ says) a Transient advantage -- it affects a permanent change in the universe (swapping your racial template) and then it's off, like Innate Attack. Quote:
Maybe I shouldn't have tried to "correct" your ritual, since that isn't actually what I was suggesting the one-use trait be used for. |
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10-12-2013, 06:11 PM | #18 |
Join Date: May 2008
Location: CA
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Re: Expanding RPM Enchantment
I'm honestly unsure why you'd need Alternate Form at all in the lens, unless you were significantly altering your appearance (to the point where nobody would be able to recognize you). Just buy the new racial template and be done.
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10-12-2013, 06:29 PM | #19 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Expanding RPM Enchantment
Quote:
That's why I suggested a ritual to enable the spending of those points.
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10-12-2013, 07:25 PM | #20 |
Join Date: Aug 2007
Location: Vermont, USA
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Re: Expanding RPM Enchantment
Again, 0-point templates, negative-point templates? Does selling your old template increase the effort required, or reduce the effort to buy the new one?
These are the kinds of questions that Alternate Form has already solved. RPM enchantment is trait-based, and we already have a history of answers for questions like these. We don't have to make up new rules like 5×cost, 5-point minimum, etc., when we can just use RAW mechanics (I'm not saying they're unbalanced, I don't know, they're just unneeded). You buy a trait and then you use it. RPM enchantment already allows you to buy any trait the GM allows, just with gadget modifiers. |
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enchantment, rpm |
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