06-01-2016, 12:26 PM | #11 | ||
Join Date: Oct 2007
Location: Vermont
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Re: [MA] [House Rules] A New Approach to Dual Weapons and Sword and Shield.
Quote:
It might be true in other situations, and I could see this as an argument for giving feint's some benefit when fighting with multiple weapons as well. Quote:
To be honest, I'd always assumed that you weren't allowed to make one of your dual weapon attacks a beat or a feint. It opens up a lot of territory for the technique, and a lot of realistic option. All I need then to feel happy with fighting with two weapons in GURPS is to invent the Dual-Weapon Counterattack Technique:
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My ongoing thread of GURPS versions of DC Comics characters. Last edited by aesir23; 06-01-2016 at 12:34 PM. |
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06-01-2016, 12:48 PM | #12 |
Join Date: Oct 2007
Location: Vermont
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Re: [MA] [House Rules] A New Approach to Dual Weapons and Sword and Shield.
Dual-Weapon Counterattack Hard
Defaults: Melee Weapon Skill -4 Cannot exceed: Melee Weapon Skill. When fighting with two weapons or a weapon and shield, you can defend and attack simultaneously, making it more effective. Essentially, this maneuver is somewhere in-between a Counterattack and a Riposte. You must declare your intention to do a Dual-Weapon Counterattack before you roll your defense. Block or Parry normally, if you don't need to defend with your other weapon this round your next attack may be a Dual-Weapon Counterattack--if you target the person whom you blocked or parried, they defend at -2.
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My ongoing thread of GURPS versions of DC Comics characters. |
Tags |
dual weapon, hema, martial arts |
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