07-18-2019, 05:19 AM | #21 |
Join Date: Jan 2010
Location: Brighton
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Re: KYOS and Battlesuits?
As an addendum
There is also the point that get made that a Good GM should adjust a campaign or provide situations that allows a player who's taken a specific trait to shine and yes in abstract yes I absolutely agree with this, but that also has to be balanced with a). not breaking the campaign and B). not disadvantaging the other characters. The problem is the more a certain trait is replaced by genre inkeeping alternatives in terms of it utility the harder it is to avoid doing either of the two. And it not just clashes of TL and trait, but campaign expectations as well. To go back to the example I gave above. If I'm running a wilderness exploration adventure it going to be somewhat jarring to give one character they're full value for money on all the CPs they spent on those courtly intrigue and romance traits. and If I do spend my time refocusing my campaign in them whet do all the other PCs who spent CPs on wilderness survival traits do? Even if I just mix it up a bit to please all, at some point the players will start to ask why do we keep meeting these courtiers who need romancing/intriguing while also fighting off wolf packs, working out how to cross raging rivers and foraging for food in the back of beyond?
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 07-18-2019 at 09:37 AM. |
07-18-2019, 05:51 AM | #22 | |
Join Date: Jun 2013
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Re: KYOS and Battlesuits?
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I don't think there's been any real research into exoskeletons improving Striking ST. Only the military would have use for that, and the military isn't that interested in making melee striking better (note many modern rifle designs - looking at you, SCAR - outright lack bayonet lugs).
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GURPS Overhaul Last edited by Varyon; 07-18-2019 at 05:54 AM. |
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07-18-2019, 07:28 AM | #23 | |
Join Date: Jan 2010
Location: Brighton
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Re: KYOS and Battlesuits?
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The feels like 1/20th is subjective to the wearer but I don't think you can infer an increase to the total liftable weight due to different wearers who might be able to lift different weights on their own and thus what lifting 10lbs feels like to them differs. or put it this way (and in GURPS terms) Someone with BL20 (so ST10) might be able to lift 200lb with this suit and have it feel like lifting 10lbs, and that might feel like to them what lifting half their BL feels like. And Someone with BL40 (so ST14ish) might feel that 10lb lift in a different way as it would only be 1/4 of their BL. But that difference in what 10lbs feels like to each of them wouldn't necessarily mean the ST14 wearer can get a better overall performance out of the machine just because 10lbs feels different to them. Just that when they lift 200lb with the suit it feels more comfortable "less heavy" than when the ST10 wearer does. I agree one assumes that has to be some benefit from a stronger wearer but it might just be that a stronger wearer can shift 10lbs around all day and feels it differently than an inherently weaker wearer even if 10lbs is below both's unassisted max capacity. GURPS however doesn't really go into that. One assumes that if a wearer was unable to lift 10lbs than that might act a limiting factor though! There's another point, you don't want the suit to remove all effort from the wearer for heath and safety reason. It would be potentially dangerous for workers to be carrying around heavy & large loads without feeling something! Of course, there's nothing say that this rig is how all such assisted lifting technology will go! If nothing else one has to assume that as soon as feedback technology gets more nimble the work done let off between wearer and suit should become adjustable (it's just it's probably going to still be subject to an overall limit). A possibly relevant comparison in some ways here might be a stepped down compound bow. say you have 120lb draw bow that's rated as a stepped down 30lb felt draw. An archer than can draw a 120lb bow unassisted and an archer who can only draw a 30lb bow unassisted will both be able to draw this bow. But both will feel very different when doing so. The archer who can draw 120lb bows unassisted won't suddenly get extra out the compound bow either by either adding their difference or multiplying their step down advantage by that difference. Of course some bows can adjust the mechanical advantage they give (IIRC) which will effect this relationship, but the actual draw of the bow and how it propels the arrow is still set by the actual bow. Similarly if i can draw an unassisted 120lb bow I can't make a 30lb unassisted draw bow fire like a 120lb bow. But I will find it a lot easier and more comfortable to draw it than someone who can only just draw a 30lb bow! (just to say I don't think thess kind of lifting frames and compound bows are exactly synonymous or anything, it just struck me as vaguely similar in concept in terms of felt load vs. total capability) *You see this with cranes and forklifts that are improperly set, braced or attempting too much that end up lifting themselves or pulling themselves over to their loads. Because they're lighter or easier to move than the load they are attempting to move. You also see it when changing where the load is in relation to the lifter. Classic example forklift lifts the load initially from the ground but when trying to raise it to a certain height (to say stack it on something else), the balance point changes and they tip over, safety measures to prevent thus include having cut offs past a certain point. (lets just say if you work on building sites long enough you'll see cranes and forklifts doing all sorts of silly things out of boredom if nothing else!) .
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 07-18-2019 at 09:18 AM. |
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07-18-2019, 07:53 AM | #24 | |
Join Date: Jun 2013
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Re: KYOS and Battlesuits?
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Of course, this is also an early prototype - we're still in TL 8 after all - so how the current exoskeletons work doesn't necessarily dictate how the exoskeletons of your TL 9+ setting work. The tl;dr of it is, I think there are realistic reasons to go with both the fixed ST and +BL interpretations, and as the second is a bit more balanced in terms of game mechanics (as it means you still get at least some use out of ST, even when in a battlesuit), I prefer it over the former. As for Striking ST, allowing suits to increase that probably isn't a bad option. The suits let you wield heavier weapons, and functionally make your arm and hand heavier, so a powersuit punch (for example) being stronger than a more mundanely-armored punch makes sense. Plus, GURPS' ST-based damage is already rather unrealistic anyway.
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GURPS Overhaul Last edited by Varyon; 07-18-2019 at 08:00 AM. |
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07-18-2019, 08:15 AM | #25 | |||
Join Date: Jan 2010
Location: Brighton
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Re: KYOS and Battlesuits?
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yep Quote:
But you can't tell me some oversized metal arm that can lift 100's of lbs and can move at anything like normal human speed isn't going to hurt a lot when it's wearer clocks you with it*! *even if its not an exactly proportional increase in punching strength compared to that in lifting strength. Hell you want to give your SM+1 ST40 combat frame -4 striking ST it's not like it's going to make a lot of difference to the results of punching at that level anyway!
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 07-18-2019 at 08:33 AM. |
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07-18-2019, 08:50 AM | #26 | |
Join Date: Dec 2006
Location: Meifumado
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Re: KYOS and Battlesuits?
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I think the feeling of 5lbs is the haptic feedback-control system, with I'm guessing an arbitrary ratio set at 20 to 1. The user in the pic doesn't look like he'd be able to apply his own strength directly to the load, unless he takes his hands out of the controls. So, as an exoskeleton, I think this is closer to how a mech would work rather than power armour. Personally, I'd say power armour would do all the lifting up to its designed ST, and then the user would be able to add their own ST to exceed what the armour can handle alone- essentially the add BLs idea, but in reverse, I guess.
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07-18-2019, 10:50 AM | #27 | |
Join Date: Sep 2004
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Re: KYOS and Battlesuits?
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It's likely that armor will provide feedback, but it will have its own fixed ST valued based on what its motors can handle. If you try to move where it doesn't want to go, you'll be contesting what ST it provides. |
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07-18-2019, 11:07 AM | #28 |
Join Date: Dec 2006
Location: Meifumado
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Re: KYOS and Battlesuits?
For hydraulics, sure, but what about higher TL myomers or something? i.e. We need a paradigm for how it works.
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07-18-2019, 11:20 AM | #29 | |
Join Date: Jun 2013
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Re: KYOS and Battlesuits?
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It should be possible for power armor to be designed such that it will continue to try to lift something too heavy for it if the user is also trying to lift it. For safety, you'll eventually want the suit to give up and "lock" if it can't lift the object (because a machine continuing to try to lift something it can't may produce internal strain and break something; note this can happen to people as well), but allowing it to be moved in the same direction it's trying to lift will permit the user to add his/her own strength to the attempt. Particularly strong suits might lack this, since the 20 or so lb of BL the user can contribute isn't worth the added complexity. Construction exoskeletons probably don't allow the user to add to the suit's strength, now that I think about it - one of the purposes of such is to prevent workers from being injured, and preventing them from overexerting themselves is a good way to do that. For military exoskeletons/powered armor, however, I can certainly see them wanting to allow the user to push the envelope when needed.
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GURPS Overhaul |
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07-18-2019, 11:29 AM | #30 |
Join Date: Aug 2018
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Re: KYOS and Battlesuits?
To keep it a static amount, maybe a battlesuit should count like another character who is helping you rather than a bonus to your own?
Like if you treated them as an ally with their own fixed ST but maybe that ST has "Controls"? |
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battlesuits, know your own strength |
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