Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 06-19-2023, 01:35 PM   #1
Tigrah2k
 
Join Date: Jul 2017
Location: Michigan
Default Alternate Forms, and Racial Templates

I have a few questions here...
I'm creating a Weredragon - humanoid form, not typical.
The first question regards the template. The math for it, and the character in general appear circular. Alter anything in the Template (had to create a custom template), it results in a considerable cost change in the overall Alt Form. Altering anything in the base character causes a notable increase in the total cost of the alt form, AND base form, making calculations kind of difficult. What's the trick?!

Also... when improving the character, what's the typical method of handling alterations to the template - IE, if I want my dragon character to develop a breath weapon, or a terrifying aura...

More questions will undoubtedly follow feedback.
__________________
Gamers are a designer's best friend, worst enemy, and greatest inspiration.
Tigrah2k is offline   Reply With Quote
Old 06-19-2023, 02:10 PM   #2
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: Alternate Forms, and Racial Templates

Shapechange can be a complicated advantage, here is a quick review. The advantage has two parts, the base cost Alternate Form or Morph and the form or pool cost. Modifiers that affect when and how you can change apply to the base cost. No modifiers may be applied to the form or pool cost which acts as the cap on the most expensive template you can change into (pool cost plus characters race template).

Your weredragon template is built the way you and the GM agree on.
Unless you have Once On Stays on you pay 15 (apply modifiers) + the template cost *.90.
If you add personal abilities, such as raising skills or attributes of the base form they carry over to the weredragon form and have no effect on the template to its cost.
If you add abilities to the template than you pay an increased cost to the Alternate Form advantage.
EDIT: That first paragraph I copied from an upcoming project. I think and hope it explains AF pretty clearly but if not please let me know.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries

Last edited by Refplace; 06-19-2023 at 02:18 PM.
Refplace is offline   Reply With Quote
Old 06-19-2023, 03:05 PM   #3
Nedorus
 
Nedorus's Avatar
 
Join Date: May 2021
Default Re: Alternate Forms, and Racial Templates

Quote:
Originally Posted by Tigrah2k View Post
I have a few questions here...
I'm creating a Weredragon - humanoid form, not typical.
The first question regards the template. The math for it, and the character in general appear circular. Alter anything in the Template (had to create a custom template), it results in a considerable cost change in the overall Alt Form. Altering anything in the base character causes a notable increase in the total cost of the alt form, AND base form, making calculations kind of difficult. What's the trick?!

Also... when improving the character, what's the typical method of handling alterations to the template - IE, if I want my dragon character to develop a breath weapon, or a terrifying aura...

More questions will undoubtedly follow feedback.
If I understood your current challenge with Shapeshifting (Alternate Form) correctly it seems you are making a similar mistake as I did when first using this advantage.

Make sure that you do not calculate the cost of the character in dragon form with all skills etc. but only calculate the Dragon Racial Template (p. 260 ff.). This could include racial skills (the Flight skill comes to mind), some traits (innate attack fire breath and flight seem plausible) and of course an attribute profile. Everything that the average dragon has (average as in normal for the race of dragons). But it shouldn't include any of the skills, abilities or attribute changes of the character in his base form.
Two thing are important here:

Quote:
Originally Posted by B83 Shapeshifting
[The alternate form's] racial template replaces your native racial template.
Note how it speaks of templates of both forms. E.g. your character will have different attributes than that given in the base form's racial template (human in your case).

then observe:

Quote:
Originally Posted by B83 Shapeshifting
Personal traits (including all attribute levels, advantages, disadvantages, and skills bought over and above racial norms) remain intact
So if the human form has ST 12 (+2 above the racial template for humans) and knows how to scuba dive then the Dragon-Form will have ST +2 above the racial template for dragons and will also know how to scuba dive (though actually doing it may prove fatal).

You only pay once for the ST+2 and the scuba dive skill, not twice.

Maybe this helps?
Nedorus is offline   Reply With Quote
Old 06-19-2023, 05:10 PM   #4
Tigrah2k
 
Join Date: Jul 2017
Location: Michigan
Default Re: Alternate Forms, and Racial Templates

Here's the sheet I worked up. It's probably got some serious errors in the spreadsheet math, but I "think" it's fairly correct.

I actually went with Once On, Stays On, and Reduced Time 1, to make it a lil faster to transform, along with Super - as that's the theme of the world we're playing in.

https://docs.google.com/spreadsheets...it?usp=sharing

Hopefully, you guys will see what (if anything) needs to be changed for this to make sense and the points to finally tally fully. lol
__________________
Gamers are a designer's best friend, worst enemy, and greatest inspiration.
Tigrah2k is offline   Reply With Quote
Old 06-20-2023, 10:06 AM   #5
Inky
 
Join Date: Sep 2019
Location: UK
Default Re: Alternate Forms, and Racial Templates

It looks like, this sheet is set to "private", it won't display for me.

Quote:
Altering anything in the base character causes a notable increase in the total cost of the alt form, AND base form, making calculations kind of difficult.
It seems like, as Nedorus said, the cost of Alternate Form is calculated only from the difference between the point values of your two forms - for instance, if you have a human character who can turn into a bird, and then you buy the human character Luck, both the human form and the bird form will have Luck unless you specifically put "Doesn't have Luck [-15]" on the bird form's template, so the difference in point value between the human form and the bird form remains the same and thus the cost of Alternate Form remains the same. It seems like, you only write down what's different in the Alternate Form compared to the usual form, and that's what the cost of Alternate Form is calculated from.
__________________
Looking for online text-based game at a UK-feasible time, anything considered, Roll20 preferred. http://forums.sjgames.com/showthread.php?t=168443
Inky is online now   Reply With Quote
Old 06-20-2023, 11:59 AM   #6
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Alternate Forms, and Racial Templates

In general the math for alternate form assumes that it's not part of a racial template, and doing so causes the recursive effects you've noticed.
__________________
My GURPS site and Blog.
Anthony is online now   Reply With Quote
Old 06-20-2023, 03:28 PM   #7
Donny Brook
 
Donny Brook's Avatar
 
Join Date: Aug 2014
Location: Snoopy's basement
Default Re: Alternate Forms, and Racial Templates

It might be simplest to think of the alternate form as a switchable meta-trait with special rules for switching and point cost.
Donny Brook is offline   Reply With Quote
Old 06-21-2023, 02:49 AM   #8
Tigrah2k
 
Join Date: Jul 2017
Location: Michigan
Default Re: Alternate Forms, and Racial Templates

I think I fixed the permissions.
__________________
Gamers are a designer's best friend, worst enemy, and greatest inspiration.
Tigrah2k is offline   Reply With Quote
Old 06-21-2023, 03:21 AM   #9
Nedorus
 
Nedorus's Avatar
 
Join Date: May 2021
Default Re: Alternate Forms, and Racial Templates

I just took a look at the file (now I can open it).
I'm not sure that I understand what you are trying to do, but I think there is a BIG confusion in your approach.
Why would the Weredragon have Alternate Form: Weredragon?
You have two possibilities:
  1. The natural form is Human, then that takes the Alternate Form: Weredragon
  2. The natural form is the Dragon then that take Alternate Form: Human

I'll try and throw together something simple to make it more transparent.

P.S.: You should be able to find 3 PDFs here
P.P.S.: I just added the GCS files that I used ...

Last edited by Nedorus; 06-21-2023 at 04:41 AM.
Nedorus is offline   Reply With Quote
Old 06-22-2023, 01:36 AM   #10
dataweaver
 
dataweaver's Avatar
 
Join Date: Aug 2004
Default Re: Alternate Forms, and Racial Templates

To clarify, hopefully: the Advantage is “Alternate Form”, not “Alternate Race”. Your Race is Weredragon; your Form is either Human or Dragon, and usually represents the physical properties of that Form. Pick one of your friends as the default (that's usually Human, but doesn't have to be) and pay for it normally. Then pay for one Alternate Form (15 points, IIRC) along with the appropriate modifiers; and if the other Form is more expensive than your native form, pay the difference as well. (Technically, 90% of the difference; but since you took Once On, Stays On, you don't get that discount. I don't think you should get it anyway; but that's a different debate.)
__________________
Point balance is a myth.[1][2][3][4]
dataweaver is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:55 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.