05-08-2006, 05:28 AM | #11 | |
Join Date: Mar 2006
Location: Copenhagen
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Re: Horror in the TS universe
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I find H. P. Lovecraft's horrors pretty dated and absurdly ridiculous. Now, Call of Cthulhu is fun roleplaying game all the same, but it's not scary in my book, partly because of the pulp magazine horror it is based on. The problem with the more hilarious than scary Cthulhu Mythos becomes even bigger, if we move the time scale up to the Transhuman Space setting. I personally do not find the image of a fishman (Deep One) very scary. Imagine my ancestors in a hundred years or so from now. "Fishmen? Didn't GenTech Pacifica abort that line three years ago?" "Yeah, but Avatar bought the patents to use in the pantropic programme on Europa. Preservationists might be morally abhorred by fishmen, but gibbering in sanity-draining terror? I don't think so. Anyway, this is getting way off topic. My personal opinion is that you can't mix SF and Horror by just adding a pinch of Cthulhu. They tried something similar with GURPS CthulhuPunk, and that book is now the crappiest part of my GURPS collection. I had been thinking more in the lines that you started out with: using the normal elements of TS and twisting them into something horrific. That way we won't have the problem of supernatural elements in an otherwise hard science setting. The problem with some of those approaches is that they are more thriller-oriented than Horror. I mean, biochauvinist Preservationist conspiracies (and their hyperevolutionist counterparts) are good fodder for a TS campaign and probably exciting too, but are they horrifying? Only if Watergate or Iran-Contra can be considered horror. What I am trying to say is that just because something is upsetting, thrilling, intense, exciting or mind-blowing it isn't neccesarily Horror with a capital "H"; the genre (literary and cinematic) Horror is defined by more than just "excitement". How about the serial killer? He/she definitely works without transgressing the laws of physics and in TS has a lot more options open to him (I'll call the serial killer "him" from now on, as in both fiction and reality, a serial killer is most likely male), such as uploading, xox'ing, mind switches and teleoperated murder. He doesn't even have to be human. Imagine a personality construct on Jack the Ripper, made for either research in deviant psychology or as a character in a Slinky! The construct gains sentience equivalent to an LAI and decides that an existence in the flesh is infinitely more rewarding. It occupies a cyberdoll or a bioshell and goes out looking for the local equivalent of Whitechapel. The police have a very hard time of catching "Naughty Jack", as he (it?) jumps from body to body after each murder. The player characters could either be police officers hunting for the killer, distraught relatives of victims or even potential victims themselves. Max |
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05-08-2006, 05:35 AM | #12 |
Join Date: Sep 2004
Location: Oldenburg, Germany
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Re: Horror in the TS universe
I sense a challenge here. Maybe I should write something up for Pyramid...
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
05-08-2006, 07:26 AM | #13 | ||||||
Join Date: Sep 2004
Location: Oldenburg, Germany
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Re: Horror in the TS universe
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Well, back to the original topic. Quote:
If you try to spy on the plotters and out-think them in a game of wits with high stakes, it is a thriller. It you break into one of their secret labs, discover the effects of their viruses on the still-living victims, and are hunted by a group of killer bioroids while you are desperately trying to stop the impending catastrophe, it can veer into horror territory. The Evil of the nefarious schemes should not be something abstract that upsets the characters on an intellectual level. No, they should be there at ground zero that they can see all the gory details, and get hunted by terrifying enemies before these details had a chance to sink in. It is all in the delivery.
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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05-08-2006, 09:32 AM | #14 | |
Join Date: Apr 2005
Location: Schleswig, Germany
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Re: Horror in the TS universe
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But then the field of horror is left for that of post-apocalyptic supernatural warfare (sounds a bit like Rifts, now that I think about it), since there is hardly a room for hushing the affair up this time.
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05-08-2006, 10:43 AM | #15 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Horror in the TS universe
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Cthulhu and the Deep Ones are not the scary part. The scary part is how insignificant we are, how everything we have made and everything we stand for is simply irrelevant. The scary part is not that humans are slowly turning into fishmen, but that rational human beings decided to sacrifice small children because they were experiencing an economic slump. The really, really scary part is that sometimes human beings do horrible things not because they are evil, but because they are human. I've never feared Cthulhu, but I find the idea that people would worship him and work to summon him to be pretty creepy. A human being that is so embittered about his own lack of success in life that he is capable of working towards the end of EVERYTHING just so that he does not have to face his own inadequacy qualifies as scary in my book.
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05-08-2006, 12:06 PM | #16 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Horror in the TS universe
There are plenty of possibly horrifying things about THS without involving anything supernatural at all. For example, say you come across a body with the brain and the top of the head missing. Did it get brainscanned and then the body dumped? Perhaps it was a bioshell that actually had a computer in there anyway? Or is someone just insane?
I recall someone talking about running a campaign in which the PCs had been downloaded into sentient snacks. Now there's a horror campaign for you... |
05-08-2006, 12:56 PM | #17 |
Join Date: Jul 2005
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Re: Horror in the TS universe
The absolute best piece of fiction by Lovecraft is "Colour Out of Space." That can never be dated. People today (and in 2100) might be desensitized to some of Lovecraft's more normal monsters, but trust me this is seriously scary.
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05-09-2006, 01:55 AM | #18 | |||||||||
Join Date: Mar 2006
Location: Copenhagen
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Cthulhu cultists converge on German actor! :)
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Time travelling psionic entities and "aether-flying" mycoid beings from Pluto, while a great idea for other settings, just don't fit right for TS, in my opinion. If other can make it work, take it and run, but it's just not my cup of Transhuman Space. Quote:
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Besides I think that that particular part of Lovecraftian nihilist philosophy is what meshes worst with TS. TS is about scientific progress (and dangers), transhumanism, colonial spirit, wanderlust, what it means to be human (or not to be), not about tentacled horrors from beyond that make man pale into insignificance. TS is a chaotic and varied enough setting that it does not need the Cthulhu Mythos for adventure or even horror. In the worst case scenario, I think that the TS setting would just collapse if cthuloid horrors were introduced. "I thought this campaign was about hard science, but now we've just met a non-Euclidean, time-warping, tentacled blood-sucking sea urchin! That's it! I'm out of here!" Quote:
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A living vampiric colour? How would that come about? I realise that there are many things we do not know about the universe, but in hard SF things should be at the very least barely plausible. There are no FTL drives in TS, because no one today would be able to satisfactorily explain how it would work. I think the same hard SF lithmus test should be applied to all other things in TS. There are no force fields, light sabers, contra-gravity, etc. for the same reason. In my opinion a living colour or Cthulhu or the Great Race fail the same test: they all break the laws of physics. Now, I'm not saying that if someone wanted to introduce some or all of these elements that it would be "wrong". It's their game. It just wouldn't be official, canon hard science Transhuman Space anymore. In canon TS there is no room for Cthulhu, Yog-Sothoth or the Fungi from Yuggoth (Pluto), especially since mankind has sent cybershells to Pluto in 2100. We're getting off-topic here, so this will be my last comment on Cthulhu. I realise that some of you love ol' tentacle head, and that's fine, we don't have to agree on everything. Let's return our focus and energy to the Transhuman Space setting. Love, Max |
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05-11-2006, 03:18 AM | #19 | ||||||
Join Date: Aug 2004
Location: San Francisco
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Re: Horror in the TS universe
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Could be a spoiler here, highlight the text below to read it Near the end of the movie I mentioned is a montage consisting of the protagonists fighting for their lives, a newly elected politician looking friendly and harmless while waving to a crowd from her motorcade, and said politician's covert genocide of (to use TS terminology) SAIs cyberdoll-type cybershells. These particular cybershells are capable of carrying children to term, which the newly empowered political faction feels takes away something Speshul™ from humanity. Sure, the heroic couple survives to have a family together, but nobody's ever aware of the crime that was committed. Quote:
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Warnng: DryaUnda is psychologically abnormal and likely to say something weird; reader discretion is advised. Last edited by DryaUnda; 05-11-2006 at 03:52 AM. |
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05-11-2006, 06:11 AM | #20 | |
Join Date: Mar 2006
Location: Copenhagen
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Re: Horror in the TS universe
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"What was that?" "A rat, I think" "That's no rat! Oh, my god, the Rat King!" Blam! Blam Blam! Or, alternatively, the characters could be the poor, oppressed infomorphs and uplifts suddenly under the iron heel of Nanodynamics and their EDI fascist thugs: "You can't kill them! They're alive and sentient! 'I think, therefore I am,' Descartes said. That means they're just as 'human' as you." "Yeah, shut up! No need to get riled up about a pair of octopus freaks! Besides, what do you care? You're just a program pretending to be a real person." Of course, this being Transhuman Space, there is no need to portray as black-and-white as I did above, nor indeed as pulpy. A group of adventurers (yes, they also exist in TS) could stumble into the conflict and see it from both ways. Max
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