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Old 07-04-2017, 12:46 PM   #1
Phantasm
 
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Default Help Me Name/Price This Talent?

I've got a Talent for a Low-Tech (TL4 and below) setting which essentially duplicates Artificer - with the exception of not possessing Electrician and Electronics Repair, two skills that don't exist at that TL.

The Talent consists of: Armoury, Carpentry, Engineer, Machinist, Masonry, Mechanic, and Smith. This is 7 skills, which is just enough to push it into the 10/level category (using alternative pricing, it'd be 7/level, which is a fairer price). I'm still tempted to reduce it to 5/level anyway partly in order to distinguish it from Artificer and partly because 7 is closer to 5 than to 10.

However, I'm at a loss as to what to call it. "Low-Tech Artificer" kinda seems off... Also. any other similar skills which could fit (particularly if it has to be 10/level)?

Thoughts?
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Old 07-04-2017, 12:59 PM   #2
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Default Re: Help Me Name/Price This Talent?

Dungeon Artificer; Dungeon Fantasy 4: Sages (page to be determined when I am not getting ready for guests) and Power-Ups 3: Talents p. 10.
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Old 07-04-2017, 01:09 PM   #3
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Default Re: Help Me Name/Price This Talent?

Quote:
Originally Posted by sir_pudding View Post
Dungeon Artificer; Dungeon Fantasy 4: Sages (page to be determined when I am not getting ready for guests) and Power-Ups 3: Talents p. 10.
*looks*frowns*

Dungeon Artificer has completely different skills (Alchemy, Armoury (all), Engineer (Gadgets), Fast-Draw (Gadget), Scrounging, and Traps); the only overlaps are Armoury and Engineer, and there the Engineer is one specialty only. Not the same kind of Talent I was thinking off, sadly.

Now, I don't doubt that some of those other skills could mix in (in particular Traps, though I'm hesitant to add Alchemy (and Herb Lore) due to the setting's magical constraints). (Also, as the setting is not a Dungeon Fantasy setting, I won't be using the word "Dungeon" in any Talent name.)
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The GURPS Marvel Universe Reboot Project A-M and N-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 07-04-2017, 01:10 PM   #4
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Default Re: Help Me Name/Price This Talent?

I put together Gifted Artist and low-tech Artificer into one Talent called Artisan. That seems worth it at 10 points/level.
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Old 07-04-2017, 01:12 PM   #5
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Machinist and mechanic at TL4?
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Old 07-04-2017, 01:22 PM   #6
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Machinist and mechanic at TL4?
Mechanic (Plumbing), Mechanic (Water Wheel), Mechanic (Windmill), Mechanic (any complex machine), Mechanic (Clockwork) (such as Swiss cuckoo clocks), Mechanic (Wagons)... yeah, any time there's a complex machine to be built, maintained, and repaired, you'll see Mechanic.

Machinist... note that Machinist can be used at TL0 for flint-knapping, and for shaping tools (with a mechanical grindstone/lathe, which can be cooked up without electricity) at pretty much any TL.

The two can be used at any TL; they're not just what we think of at higher TLs. (I think Low-Tech even gives ideas for these skills.)
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"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-M and N-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 07-16-2017 at 04:03 AM.
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Old 07-04-2017, 01:32 PM   #7
sir_pudding
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Default Re: Help Me Name/Price This Talent?

There probably isn't any reason to not just call it Artificer, since those skills and the broader talent just don't exist in that setting.
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Old 07-04-2017, 01:37 PM   #8
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Default Re: Help Me Name/Price This Talent?

Quote:
Originally Posted by Phantasm View Post
The Talent consists of: Armoury, Carpentry, Engineer, Machinist, Masonry, Mechanic, and Smith. This is 7 skills, which is just enough to push it into the 10/level category (using alternative pricing, it'd be 7/level, which is a fairer price). I'm still tempted to reduce it to 5/level anyway partly in order to distinguish it from Artificer and partly because 7 is closer to 5 than to 10.
Personally, I'd just stick to the alternative pricing, 7/level, unless your players are seriously pentaphilic. Alternatively, add Traps, which could logically be covered by this sort of Talent, I think, and maybe Connoisseur (Constructions), and bump it up to 10 points/level.

Quote:
Originally Posted by Phantasm
However, I'm at a loss as to what to call it.
How about "Intuitive Builder"?
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Old 07-04-2017, 01:45 PM   #9
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Default Re: Help Me Name/Price This Talent?

  • Crafter
  • Smith
  • Craftsman
  • Village Artificer
  • Natural Artificer
  • Born Artificer
  • A Complete Tool
  • Workshop Wizard
  • Golden Hammer
  • Born to the Forge

Last edited by sir_pudding; 07-04-2017 at 01:51 PM.
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Old 07-04-2017, 02:21 PM   #10
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Default Re: Help Me Name/Price This Talent?

Quote:
Originally Posted by sir_pudding View Post
  • Crafter
  • Smith
  • Craftsman
  • Village Artificer
  • Natural Artificer
  • Born Artificer
  • A Complete Tool
  • Workshop Wizard
  • Golden Hammer
  • Born to the Forge
A Complete Tool is just too funny not to be used for something. Maybe an Anti-Talent? However of yours and Kelly's list I like Village Artificer the best.
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