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Old 11-10-2019, 10:21 PM   #11
DanHoward
 
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Default Re: Some TL8-9 weapon ideas & stats

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Originally Posted by Kale View Post
Step 1: Convince any contemporary military to adopt a 6.x mm intermediate round. :)
Looks like the 6.8mm case-telescoped round is a done deal. It also looks like the Army has accepted True Velocity's composite casing design too. Won't know for certain until Northrop builds the new manufacturing plant at Lake City.
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Last edited by DanHoward; 11-10-2019 at 10:30 PM.
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Old 11-11-2019, 06:58 AM   #12
Joseph Paul
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Default Re: Some TL8-9 weapon ideas & stats

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Originally Posted by Nightrider_88 View Post
And Poland.
http://dezamet.com.pl/rifle-grenades,28,en.html
And Spain. just a bit.
http://instalaza.com/producto/granada-ftv/?lang=en

So, I really thought, that 64mm warhead-based rifle grenade would be ince addition to Ultra-Tech.
You're not the only one 0 http://forums.sjgames.com/showthread...=rifle+grenade
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Old 11-11-2019, 08:02 AM   #13
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Default Re: Some TL8-9 weapon ideas & stats

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You're not the only one 0
Heh. I least I'm stick with slugthrowers)

Actually, since Raytheon Pike came out, I got an idea that if one can launch 40mm laser-guided rocket from UBGL, would be nice to do the same with 64mm warhead launched from the muzzle.
And hell with puny 25mm rounds))
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Old 11-11-2019, 12:00 PM   #14
Fred Brackin
 
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Default Re: Some TL8-9 weapon ideas & stats

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H
And hell with puny 25mm rounds))
TL9 25mm HEAT rounds are not puny in their effects. They are not stopped by less than 7.5 inches of RHA. You have to wait til TL11 to get a battlesuit that will protect you from one. No vehicle lighter than the TL9 Light Battle Tank will protect you from a 25 mm HEAT either. Indeed, the 25mm HEAT may be the main reason for the LBT's existence.

Then 25mms are not only lighter and cheaper than 40mms they fly farther too. 2200 yards v. 450. With their low base cost making it cheaper to upgrade then to guided its the 40mms that the military might find itself having no use for. To upgrade from the 25mm you probably go straight to the 64mm missile which is so light and cheap that it does fine by itself so there's no real reason to integrate it into a rifle system. It's not like anyone ahs duct-taped an M-16 and a LAW together.
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Old 11-11-2019, 12:27 PM   #15
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Default Re: Some TL8-9 weapon ideas & stats

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TL9 25mm HEAT rounds are not puny in their effects
But how many rounds do you need to reliably disable even a lighter amored vehicle? Then, in anti-personnel role: we have TL9 reflex suit which provide DR12 against cutting damage. Will it protect from 25mm 1d+1?
I'd say, that as ammo for anti-materiel "payload" rifle 25mm would totally justify itself. As squad-level multipurpose support asset... well, too borderline.
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Old 11-11-2019, 01:18 PM   #16
Fred Brackin
 
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Default Re: Some TL8-9 weapon ideas & stats

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But how many rounds do you need to reliably disable even a lighter amored vehicle? Then, in anti-personnel role: we have TL9 reflex suit which provide DR12 against cutting damage. Will it protect from 25mm 1d+1?
I'd say, that as ammo for anti-materiel "payload" rifle 25mm would totally justify itself. As squad-level multipurpose support asset... well, too borderline.
That DR 12 is for something that is disguised as a suit of regular clothes. Any real field-deploed military units will be in (at least) the DR20 Tac Suit )with helmet). That will protect from any fragmentation weapon in UT (5D max).

Thus there are no militarily useful fragmentation weapons at TL9 that we know of. Not even 100mm warheads.

It would take 3 25mms to disable the Armored Hovercraft un;ess soemthign went incendiary for just one of them. Howwever, it would take 2 40mm rounds. The big thing is that guided 25mm rounds are effective at 2200 toh even guided 40mms only going to 450 yards. I'd take the 3 25s at 2200 over the 2 40s at 450 yards The 3 25s are lighter and cheaper than the 2 40s too.
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Old 11-11-2019, 01:48 PM   #17
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Default Re: Some TL8-9 weapon ideas & stats

And then I was thinking: why don't apply some of melee weapons options to fragments, as far as they use cutting damage? Like, for example, "superfine fragments" at TL9 with (2) armor divisor and "hyperdense fragments" at TL11.
At least then light fragments they will be able to deal with light armor.

Hm. I believe that I saw something like this in "Chainlink&Concrete" blog, so hopefully I'm not first in that too)
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Old 11-11-2019, 06:05 PM   #18
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Default Re: Some TL8-9 weapon ideas & stats

Keep in mind the 25mm and 40mm rounds in UT are grenade rounds. For true autocannon rounds, see Pyramid 3 #37.
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Old 11-11-2019, 06:40 PM   #19
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Default Re: Some TL8-9 weapon ideas & stats

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Thus there are no militarily useful fragmentation weapons at TL9 that we know of. Not even 100mm warheads.
Well, forcing people to wear armor is militarily useful, but yes, useful armor against fragmentation is late TL 7.
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Old 11-11-2019, 06:51 PM   #20
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Default Re: Some TL8-9 weapon ideas & stats

There is a 25mm cannon round for the Payload Rifle and the Autocannon. An ETC Payload Rifle with shapecharged viper rounds is a great addition to any infantry squad, as it delivers explosive death from over 12,000 yards away (it takes 12 seconds to reach the target, but it hits on a 13+ and deals 15d(10) damage). Of course, the cost is $100 per round, but it is such anti-vehicle round at that range, and it can catch up with most aircraft going 1,050 yards pet second. At 1 lb per round though, every member of the squad should carry some ammunition.
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