10-08-2019, 12:02 AM | #111 | |
Join Date: Aug 2018
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Re: I need tips on how to win a fight in fantasy.
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"drop what you hold and fall prone" is basically what knockdown is, and it seems to be a possible result of slams even when they don't damage you at all, much like you can be stunned (without knockdown) by Affliction. |
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10-08-2019, 01:44 AM | #112 | |
Join Date: Apr 2008
Location: Ĺrhus, Denmark
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Re: I need tips on how to win a fight in fantasy.
Quote:
So while a Slam knocks the enemy down, he does not necessarily drop things, nor is he Stunned, unless you deal enough damage to warrant the Knockdown roll! However in a Slam, I would rule that Torso is his, and I'll roll a sublocation die to see if damage is taken to Vitals (1 in 6). If it is, it more easily forces the side effects to being knocked on your backside. And for the subject at hand, if the master swordsman is Shield Slammed, you can hope do to enough damage for force the Knockdown roll. If it fails, he is Stunned and drops his sword. Otherwise, he is just on his back, but still suffers Ground Fighting penalties until he is up again.
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10-09-2019, 04:52 AM | #113 | |
Join Date: Jan 2010
Location: Brighton
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Re: I need tips on how to win a fight in fantasy.
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OK to be honest I've looked and I can't find a reference to being knocked prone* unreadying your weapon! GURPS has a bit of a habit for putting little hyper specific rules like that in tangentially related subjects, so it might appear in the sections on posture, falling, readying and combat situations rules. But I'll be damned if I can find it. NoW for me it's not a problem, I'm the GM so that's what I rule, but in terms of a pg ref sorry I can't help *as opposed be being "Knocked down" as result of failing a knockdown/stun check from an injury that warrants it.
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 10-11-2019 at 01:18 AM. |
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10-10-2019, 01:30 AM | #114 | |
Join Date: Apr 2008
Location: Ĺrhus, Denmark
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Re: I need tips on how to win a fight in fantasy.
Quote:
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Playing GURPS since '90, is now fluent in 4th ed as well. |
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10-10-2019, 10:43 AM | #115 | |
Join Date: Jul 2015
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Re: I need tips on how to win a fight in fantasy.
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But, I'm not the GM so my own judgment won't suffice here. I need actual book rulings to have any argument on what should happen. |
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10-10-2019, 09:53 PM | #116 | |
Join Date: Aug 2018
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Re: I need tips on how to win a fight in fantasy.
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Major Wound: make a HT roll: failure means falling and stunning Judo Throw: make an activce defense: failure means throwing and then making a HT roll to see if the throw stuns you. M101 mentions something interesting under the first bullet "you lose it" you suffer knockdown (see Knockdown and Stunning, p. B420);If it required BOTH knockdown AND stunning to make a drop, why only specify knockdown? I like the system of tracking Grip CP and going negative means you drop the weapon, then we could talk about stuff which should potentially diminish Physical Control Points (PCP) on the weapon. TG13 had "the shock from pain or injury both count as reducing Grip CP, though shock is momentary" so that's one way an injury could potentially disarm someone even if it wasn't enough damage to be a major wound (although it would have to be weak to begin with) and if someone took damage from a fall, that could be another way, like if when you slammed someone and knocked them back a yard, there was an open window behind them. |
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10-11-2019, 01:20 AM | #117 | ||
Join Date: Jan 2010
Location: Brighton
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Re: I need tips on how to win a fight in fantasy.
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Quote:
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course |
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10-11-2019, 09:03 AM | #118 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: I need tips on how to win a fight in fantasy.
For what it's worth, I think tracking Grip CP and referred control bookkeeping need to be taken out behind the woodshed and put down. These were fiddly ideas that I removed with prejudice from Fantastic Dungeon Grappling because they added little to gameplay at the expense of very much fuss. No Fun.
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10-17-2019, 11:17 AM | #119 |
Join Date: Aug 2018
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Re: I need tips on how to win a fight in fantasy.
I love both Fantastic Cole and Fiddly Cole stuff, as some gamers enjoy the fussy-crunch and some enjoy the simple-fun. "Not all grapples are equal" resulting in "not all grips are equal" just feels right.
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10-17-2019, 12:00 PM | #120 |
Join Date: Jun 2013
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Re: I need tips on how to win a fight in fantasy.
Because “knockdown” specifically refers to the state you reach upon failing the Knockdown and Stunning roll. Note it only references those rules, rather than any of the other cases (knockback, throws, forced posture changes during grappling, sweeps, certain failed “balance” rolls, etc) where the character is knocked down into a prone position. Indeed, I challenge you to find any official GURPS 4e publication that uses the word “knockdown” without referencing B420’s Knockdown and Stunning.
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