03-18-2017, 02:19 PM | #1 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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[DF] Non-Improvisational Incantation Magic
Has anyone toyed with making a non-improvisational magic system from Incantation Magic? Working it more like Ritual Magic, where you buy skill in a college and can cast any existing spell in a Path at a penalty. Basically using it as a system to build spells, rather than as a system to improvise spell in game.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
03-18-2017, 02:25 PM | #2 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [DF] Non-Improvisational Incantation Magic
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03-18-2017, 02:36 PM | #3 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [DF] Non-Improvisational Incantation Magic
It is, but this would be a way to build new rituals. You'd have to compensate for not being able to improvise, though.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
03-19-2017, 09:22 AM | #4 |
Join Date: Jun 2013
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Re: [DF] Non-Improvisational Incantation Magic
I don't have Incantation Magic, but from what I understand it's built off RPM. In Pyramid #3/66, restricting Ritual Adept and/or Magery to only work for spells for which you have Ritual Mastery or a relevant grimoire is worth -40%, and prevents improvisation (although a character with Ritual Mastery: Fireball can make any such projectile, from 3d to 300d and beyond). If using a "Known Spells" setup (where incantors basically use Familiarity to determine what spells they can and can't cast), that's probably -10% to -20%. If any incantor can cast any spell, but only from a GM-approved list, that's either -5% or just a campaign feature. Apply that to the Ritual Adept and Magery equivalents for the characters, and you should be good to go.
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Tags |
incantations, magic |
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