03-08-2011, 11:19 AM | #31 |
Join Date: Apr 2005
Location: Schleswig, Germany
|
Re: GURPS On Killing: The Psychological Cost of Learning to Kill in War and Society
A very important observation: the disadvantage Callous (-6) is not the same as the advantage Immunity (PTSD). Disadvantages should not confer any advantages to a character. If a given campaign enforces strict rules on gaining (further) mental disorders through extreme stress, possessing a disadvantage should not make you exempt from these rules.
Being a Sadist, a Callous bastard, a Murder Addict does not automatically make you at ease with your mental state and whatever you do under those conditions. Even if you are already mentally deranged, extreme stress will simply derange you further. This is true in real life and has to be conceptually true under GURPS rules. Of course, if a given murder addict kills for the Nth time, this might not count as stress for him, but that is not because of his disadvantage, but because of his routine, without regard for a disadvantge. Such a positive side effect from a disadvantage should at least be a perk level advantage, if not more, depending on how strict rules for PTSD are applied.
__________________
No unconsenting english phrases were harmed during the writing of this post. |
03-08-2011, 11:22 AM | #32 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
Re: GURPS On Killing: The Psychological Cost of Learning to Kill in War and Society
Quote:
"Normal" people in GURPS, as opposed to "zero point characters with no ads or disads" (or forget zero points...just no cultural/social ads or disads) are likely burdened with several quirk or 5-point level disadvantages or advantages that constrain your behavior based on the norm for your culture. In modern society, some degree of "Reluctant Killer" is almost certainly true, and depending on your view of humans in general, it might be appropriate, as Icelander seems to, to hit ALL normal people with somewhere between 1 and 5 points of this type of thing, just to represent that "normal" people run AWAY from gunfire, take cover, don't automatically escalate every conversation into a fistfight or duel, or other happy observations about the behavior of PCs in RPGs. :-) dhc
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
|
03-08-2011, 11:25 AM | #33 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
Re: GURPS On Killing: The Psychological Cost of Learning to Kill in War and Society
Quote:
YMMV, of course, and everyone plays their own game, but that's been my take on what makes a disad.
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
|
03-08-2011, 11:39 AM | #34 | |
Banned
Join Date: Aug 2004
|
Re: GURPS On Killing: The Psychological Cost of Learning to Kill in War and Society
Callous already does; it gives +1 to Interrogation and Intimidation rolls when using threats or torture.
Quote:
Callous would include Immunity (PTSD from bad things happening or nearly happening to other people). That doesn't cover all the ground that Immunity (PTSD) would. |
|
03-08-2011, 11:56 AM | #35 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: GURPS On Killing: The Psychological Cost of Learning to Kill in War and Society
'Whoa, a body ripped in half by zombies. Next time it could be me. *shudder*'
|
03-08-2011, 12:12 PM | #36 | |
Join Date: Aug 2004
|
Re: GURPS On Killing: The Psychological Cost of Learning to Kill in War and Society
Quote:
|
|
03-08-2011, 12:47 PM | #37 | |
Join Date: Dec 2010
Location: Wormtooth Nation
|
Re: GURPS On Killing: The Psychological Cost of Learning to Kill in War and Society
Quote:
Callous might be useful for a black-ops interrogator, but our officers generally prefer their GIs DON'T have callous. I honestly don't think it has much bearing on PTSD. Again IMHO. |
|
03-08-2011, 01:28 PM | #38 |
Banned
Join Date: Aug 2004
|
Re: GURPS On Killing: The Psychological Cost of Learning to Kill in War and Society
|
03-08-2011, 01:44 PM | #39 | |
Join Date: Dec 2010
Location: Wormtooth Nation
|
Re: GURPS On Killing: The Psychological Cost of Learning to Kill in War and Society
Quote:
Even people who don't care about others at all (selfish and callous) can still have their cages rattled by the near experience of death. The consequences might be a little different, but they would still be shaken. |
|
03-08-2011, 02:00 PM | #40 | ||||
Banned
Join Date: Aug 2004
|
Re: GURPS On Killing: The Psychological Cost of Learning to Kill in War and Society
Quote:
Quote:
Quote:
Quote:
How is the relevant? War is a team sport, and people with callous never take one for the team, because they aren't team players. |
||||
Tags |
fright check, fright checks, men against fire, on killing, psychology, realism, realistic, sla marshall |
|
|