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Old 08-21-2016, 09:27 AM   #11
Minuteman37
 
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Location: Kenai, Alaska
Default Re: FRIGHT CHECK PENALTIES

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Originally Posted by Lucian View Post
Yea, but I'd still say that would be a + 6 bonus.

It doesn't matter if he is or isn't a god, the cavemen believe he is.

And that's gotta be a confidence booster.

Dude if I had like jesus at my side giving me a thumbs up all the time. I'd probably be doing all kinds of stuff
I'm not disputing your post, just trying to clarify.
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Old 08-21-2016, 10:26 AM   #12
NineDaysDead
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Default Re: FRIGHT CHECK PENALTIES

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Originally Posted by Minuteman37 View Post
Quick question. I have three cavemen out looking for two lost children in an unknown land, the sun is just about to set when they're ambushed from some bushes by a group of about a dozen or so goblin like creatures with several rows of jagged razor sharp teeth and emitting a small much like that of rotten meat. They're armed with short spears and look like they can use them. The three cavemen are also in the presence of what they perceive as their god of the hunt.

What penalty/bonus should they be rolling fright checks at?
GURPS Horror has fright check scales running all the way to -10.
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Old 08-21-2016, 01:29 PM   #13
Maz
 
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Default Re: FRIGHT CHECK PENALTIES

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Originally Posted by NineDaysDead View Post
GURPS Horror has fright check scales running all the way to -10.
This one goes to eleven!


Sorry, couldn't resist.
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