07-15-2018, 03:05 PM | #181 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Re: New Skills
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It is not the way I would solve the problem. Warm regards, Rick. |
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07-15-2018, 03:08 PM | #182 |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Re: New Skills - Zot's suggested fix
Hi Zot,
Guy suggested something like that, but Steve shot it down. Right now the amount of memory is nicely balanced for wizards. If you said that memory IQ (mIQ) = 2 times IQ, then wizards would get too many spells. What might work is mIQ = 2 x IQ, AND spells all cost 2 memory slots. Warm regards, Rick. |
07-15-2018, 03:32 PM | #183 |
Join Date: May 2018
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Re: New Skills
Or just add "you can't have more spells than your IQ" and keep them costing one point.
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07-15-2018, 04:39 PM | #184 | |
Join Date: Nov 2010
Location: Arizona
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Re: Price of talents
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Simple. Elegant. Effective. What's not to like? (If Steve's going to insist on limiting Talents in some way...) |
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07-15-2018, 05:16 PM | #185 | |||
Join Date: May 2015
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Re: Memory cost of skills.
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* Also relevant to this is the subject of whether any spells should be harder to learn than others. * I think that spells may not be the only reason Steve shot down the 2 x IQ limit, but I'm not sure what exactly he was thinking, nor whether there's a work-around or not. It feels to me like there should be a better way, that avoids a weird "out of memory" problem and makes it theoretically possible to keep learning whatever, but also makes it really take a lot to learn a lot so there are trade-offs and to have exceptional abilities requires exceptional something that represents the real-world aptitude/genius/training/effort/experience/focus that would require (as opposed to it being an easy/natural/available-to-many option to have all sorts of abilities. What that something should be, I'm not certain, but I don't like it being bloated IQ, especially not when there's a 40-point cap. I don't think "Bob" from my example above should need to have IQ 14 - I think realistically he could be IQ 10 or maybe even 8, and still be able to learn something else. I think it could just be XP if it were the right amount... but setting that amount may be tricky. The advantage of Rick's way of using mIQ that doesn't increase IQ proper, but still obeys the XP curve, I think actually may be a good way to do it. I also think if campaign training & experience time limits for learning were taken seriously, that could also do it (but I think many players would ignore that, and one-offs or flexible new character rules would want to then list not just points for starting characters but training/experience time as well, which I'd be happy with but probably doesn't fit the complexity & expectations of this design.) |
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07-15-2018, 07:15 PM | #186 |
President and EIC
Join Date: Jul 2004
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Re: New Skills
It would certainly be possible to write a chart that escalated XP costs depending on how many spells or talents you already had. Don't know whether that is a good idea or not - certainly makes character advancement a bit more mathy. But it would be an infinite XP sink and would always allow the character to get One More Ability. Until they run out of abilities to get . . .
I don't at all mind the idea of a wizard having a lot of spells, but it should be a, pardon the expression, ADVANCED wizard. This is related to something I want to broach later - I have a list of subjects I want to discuss and if I open them all at once I know I will lose track. |
07-15-2018, 10:19 PM | #187 |
Join Date: Apr 2018
Location: Idaho Falls
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Re: New Skills
I think I've said something like this before, but in my experience when a game decides that it needs more "skill" options for the 'discriminating" player it will very quickly become a game that is not played by anyone other than "discriminating" players
You know what I mean? So you can end up with a game that becomes a "Character Creation Game" where no one is able to play a simple character because everyone is optimizing complex characters and simple characters are not viable I feel that this particular game should not set its goal "too high" and at every step examine the change to decide if it adds complexity for the sake of character advantages (imho-bad), or adds complexity for the sake of game flavor and environment (imho-good). |
07-15-2018, 11:57 PM | #188 | |||
Join Date: Apr 2014
Location: Coquitlam B.C.
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More memory is boring?
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I sat down and added up how much memory you would need to get all talents in the old TFT, and got 196 memory points. (I may be off by a bit, I didn't double check. On the other hand, that didn't include any languages.) If you doubled the memory of heroes, you would still be a LONG, LONG way from knowing everything, or even almost everything. Quote:
The Grey Mouser is perhaps a 1/1,000,000 character, but TFT does not map well to him, as it does not even BEGIN to model his skill at the sword. Quote:
I would like to play competent characters and I suspect I am not alone in this desire. Playing a competent pirate who also is a thief, is not boring, in my opinion. But I think we will have to agree to disagree. The fact that there are so many house rules to allow people to cheat in large or small ways on memory, is strong evidence that I'm not alone in this desire. Warm regards, Rick. |
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07-16-2018, 12:03 AM | #189 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Re: New Skills
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Thank you very much for taking the time to look this up. I've read and reread the TFT articles in TSG, and couldn't imagine having missed something like that! (Am I going crazy???) Warm regards, and thanks! Rick. Last edited by Rick_Smith; 07-16-2018 at 12:12 AM. |
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07-16-2018, 12:09 AM | #190 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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All talents fit in one slot punishes 1 point talents.
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You make a very good point, and I TOTALLY agree. This is not my suggestion, and I think it is sub-optimal. The rule encourages people to buy tough talents and ignore easy ones which is the opposite of what is wanted. But to be fair, it is better than nothing. Warm regards, Rick. |
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