07-12-2018, 06:26 PM | #1 |
Join Date: Dec 2017
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Casting spells slowly
A new player using a beginning wizard was frustrated by the large number of attempted spells that failed. His DX was mid-range; it was just a series of bad rolls. He asked me if there would be a bonus if he tried to cast them slowly.
I remembered the optional rule "Waiting for an Opening" rules in Advanced Melee, p20, Where a missile weapon user can get a +1DX for waiting one turn, and a +2DX for waiting two turns. Should this optional rule be extended to include wizards casting spells? |
07-12-2018, 06:51 PM | #2 |
Join Date: Jan 2018
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Re: Casting spells slowly
Young wizards have this problem. Low DX is the price to have high IQ and a decent ST.
But an apprenctice wizard could offer help for a few coins/day. ST10 DX 13 and IQ9. with a well placed aid spell to increase DX at the right moment he can save his master's day. This is how in his early days the greatest wizard of all our CGs solved the problem of the low DX |
07-13-2018, 12:55 AM | #3 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Re: Casting spells slowly
Quote:
I see no reason not to. We have played it that way for decades. Rick |
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07-13-2018, 01:03 AM | #4 |
Join Date: May 2015
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Re: Casting spells slowly
The general logic makes some sense, and could be fun.
However it will throw off the balance of some spells, so be advised. In particular, all spells which are not being cast in combat, will now be much more likely to work, reducing the amount of fatigue needed to cast spells due to fewer failures. Also, spells that give different results on a failure will also be more effective unless the GM rules those spells can't be cast this way (e.g. Detect Magic/Life/Foes). But also, there will be new tactics such as "Ok, before we attack, Zaboofle will spend X turns slowly casting his spell, so he'll get maximum bonus on the turn we start the attack...". |
07-13-2018, 01:09 AM | #5 |
Join Date: May 2018
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Re: Casting spells slowly
Waiting for an opening is limited to +2 and if you can manage to control the initiation of combat to such a fine extent, you deserve the bonus!
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07-13-2018, 01:54 AM | #6 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Re: Casting spells slowly
Quote:
That is why it is better to be the AMBUSHER and not the AMBUSHEE. ;-D Warm regards, Rick. |
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07-13-2018, 03:24 AM | #7 |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: Casting spells slowly
I always alllowed this as it seemed perfectly reasonable.
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07-13-2018, 11:59 AM | #8 |
Join Date: May 2015
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Re: Casting spells slowly
Seems to me that (if you care about it) you might consider making spending 10 extra seconds the norm for non-combat spells, and applying penalty for using less. Otherwise you increase the reliability of all non-combat spells by +2. (The hobgoblin apprentice guild will be thrilled, as will non-wizards.)
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07-13-2018, 02:14 PM | #9 | |
Join Date: May 2018
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Re: Casting spells slowly
Quote:
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07-13-2018, 02:54 PM | #10 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Re: Casting spells slowly
Quote:
The PC's appreciated not having to roll, but in combat ... well on critical failures that table still saw use. Warm regards, Rick. Last edited by Rick_Smith; 07-13-2018 at 06:32 PM. Reason: fixed incorrect word. |
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