06-22-2018, 08:00 PM | #1 |
Join Date: May 2013
Location: Tyler, Texas
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Sample High Level Combat Talents
The proposed limit on extra attribute points pretty much shoots the "outrageous attribute" problem in the head, particularly if GMs adhere to Steve's suggested ~100 xp per session. (A 32 point character would require 44-66 sessions to get to 40 points).
(As an aside, I wonder if the proposed xp costs are too high. In classic TFT, you could get to 40 points with 1500 xp, or about 15 sessions. It takes FAR longer now.) The ability to buy talents for relatively small amounts of XP seems to satisfy the "PCs can't have enough talents" folks, although I wonder if the cost is too low. I'm not necessarily opposed to high level combat talents. However, I'd completely avoid talents that effectively increase a figure's DX - this would include DX bonuses, reductions in DX penalties for armor, and reductions in the number of dice rolled to hit. Such talents will bring back the outrageous attribute problem. I wouldn't object to talents that increase weapon damage ala Fencing (though I'd replace Fencing, with a more straightforward talent.) Examples (specific numbers are highly tentative and have NOT been playtested): Expert 1 Handed Swordsman (IQ 10?; 2-3 talent points? AdjDX 12+ required? Works with ST10+ 1 handed swords.)
Expert 2 Handed Swordsman (IQ 10?; 2-3 talent points? AdjDX 12+ required?)
Master 1 Handed Swordsman (IQ 10?; 2-3 talent points? AdjDX 14+ required? Requires Expert 1 Handed Swordsman; Works with ST10+ 1 handed swords.)
Master 2 Handed Swordsman (IQ 10?; 2-3 talent points? AdjDX 14+ required? Requires Expert 2 Handed Swordsman)
Expert 1 Handed Axe/Mace (IQ 10?; 2-3 talent points? AdjDX 12+ required?)
Expert 2 Handed Axe/Mace (IQ 10?; 2-3 talent points? AdjDX 12+ required?)
Master 1 Handed Axe/Mace (IQ 10?; 2-3 talent points? AdjDX 12+ required?)
Master 2 Handed Axe/Mace (IQ 10?; 2-3 talent points? AdjDX 12+ required?)
I might replace Fencing with these: Expert Fencer (IQ 10?; 2-3 talent points? AdjDX 14+ required?; works with daggers, rapiers and maybe cutlasses; choose one of the attack options)
Master Fencer (IQ 10?; 2-3 talent points? AdjDX 16+ required?; works with daggers, rapiers and maybe cutlasses)
A version of Expert/Master fencer can be bought for knives only. Half the IQ cost but they only work with daggers and the damage bonus is +0 for expert and +1 for master. Includes the knowledge of how to throw the knife. Damage bonuses can be converted to dice if desired (i.e., 3 points of damage = 1d6). You can impose DX penalties on opponents trying to hit Experts or Masters, but I'd be careful and make the penalties very modest. The 3d6 bell curve is extremely sensitive to modifiers. Last edited by tbeard1999; 06-22-2018 at 09:13 PM. |
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