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Old 07-04-2016, 02:27 PM   #1
swordtart
 
Join Date: Jun 2008
Default Cycle Pack Attack

My CW campaign has sloooooowly been grinding onwards and it has reached a point where I need to throw in another encounter.

My players have a flatbed big rig, but now they have a decent tractor unit with a pair of lasers (rather than a single VMG). They also have 2 support vehicles, a light trike with MMLs that was supposed to be the front man plus a salvaged midsized with front mounted blast cannon and not much else.

I think it is high time we finally had the classic engagement with a cycle pack attack. I don't expect any cycle to last long, so I think they will have to be plentiful (and psychotic).

Any suggestions on how this can be turned into a slightly plausible scenario that has some challenge (rather than a turkey shoot). The biker have to have some chance of getting at least some salvage or else why would they bother?
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Old 07-04-2016, 03:48 PM   #2
Nikas_Zekeval
 
Join Date: May 2013
Location: Peoria, IL
Default Re: Cycle Pack Attack

Quote:
Originally Posted by swordtart View Post
My CW campaign has sloooooowly been grinding onwards and it has reached a point where I need to throw in another encounter.

My players have a flatbed big rig, but now they have a decent tractor unit with a pair of lasers (rather than a single VMG). They also have 2 support vehicles, a light trike with MMLs that was supposed to be the front man plus a salvaged midsized with front mounted blast cannon and not much else.

I think it is high time we finally had the classic engagement with a cycle pack attack. I don't expect any cycle to last long, so I think they will have to be plentiful (and psychotic).

Any suggestions on how this can be turned into a slightly plausible scenario that has some challenge (rather than a turkey shoot). The biker have to have some chance of getting at least some salvage or else why would they bother?
IIRC ADQ had an article that covered this, including intelligent tactics for the whole of the biker gang. Not every 'member', one suggestion I recall was to use some cheap bikes and wanna be members and/or hanger ons as a distraction attack of the type the players might be expecting. Sell it as an initiation test.

Another tactic I recall to possibly be combined with the above is too use the cycles gang as dragoons, where the cycle is transport to an ambush site just off the road, say right before a turn.

Last edited by Nikas_Zekeval; 07-04-2016 at 03:59 PM.
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Old 07-04-2016, 04:52 PM   #3
ammulder
 
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Default Re: Cycle Pack Attack

I've never actually run such a game... But wouldn't you think the cycles would want to take out the front two tires of the cab? There's only so much armor they can take (as opposed to the rest of the locations), and taking them out should preserve the cargo and salvage value of the entire rig. If you can chase off the rig's crew, you can even just relocate some of the other tires and drive the whole thing away.

On the down side, it doesn't actually disable the weapons on the rig, so you're taking the chance on finding some angle of approach that doesn't turn you into hamburger while the rig's crew attempts to change tires themselves.

Anyway, I can't help but think that if I was a cycle gang, I'd go with some combination of pre-placed dropped weapons, lead cycles with dropped weapons, and enough shooty bits to make a credible threat to a stationary rig.

And if it doesn't work out, well, there are always more initiates around to revise the plan with. :)
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Old 07-05-2016, 01:36 AM   #4
swordtart
 
Join Date: Jun 2008
Default Re: Cycle Pack Attack

My initial premise was that this is an initiation test for prospects.

They are allowed to formulate their own plan (accepting guidance from older heads if they wish) but they had to drive it forward themselves.

I am assuming that the bikes list value is <25K each (the actual cost will be lower as they will be using a lot of salvage).

I am allowing each bike to carry 1 pillion passenger to allow for dragoon support. Those dragoon are going to be prospects that cannot even ride bikes (but they may have useful car driving, trucking, mechanic or medical skills - at level 0). They will need to have Handgunner to even become a dragoon prospect, but will likely be Handgunner 1. They will have at best a shotgun or rifle and maybe some damaged body armour (these are the truely desperate). Their primary role will be to target dismounts and stationary tires to discourage the target stopping for salvage. They will rely on concealment for protection.

There is a band of vets with heavy vehicles and pickups ready in the wings to salvage, but they will not extract the attackers (but might ferry home any prospects that get away).
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Old 07-05-2016, 06:06 AM   #5
swordtart
 
Join Date: Jun 2008
Default Re: Cycle Pack Attack

I am disinclined to have a road littering approach. To really stop the truck you will need to remove wheels, not just tires and that means mines (which in turn means mine droppers - the road is sufficiently busy that they could not be laid by hand in time). Mines are wholly passive and can be relatively easily avoided unless the whole 3 lane highway is coated. That represents a significant investment. If the fight goes badly you may not be able to collect them back up again. There is also the risk that in placing sufficient mines to take off a solid truck tire you are very likely to penetrate underbody armour with all the random internal damage that can cause (reducing your salvage).

You might turn a better profit by taking out an escort and encouraging the rest of the convoy to abandon it. If the truck is stopped then they will fight to the death. I doubt the players would be dim enough to get out of the truck to change tires (even assuming they decided to carry any). They will always be within hail of a town to summon aid (but that would take dozens of minutes to arrive). In the mean time they can bunker up and target anything that comes in range (and now they get +1 for being stationary). It will take a lot of damage to kill the laser turret and that can fire all day. Whilst the biker might win, I suspect the attrition would be too great.

Having already conducted two very sucessful infantry assaults against the players, I am reluctant to do it again (it is Car Wars not Squad Leader). I am happy to have peds in the mix as a discouragement to hanging around, but I don't want them to be the prime movers. This goes against my tactical experience in this regard, but I can hand wave it off as inexperienced hot-head cyclists convincing second rate infantry to take a back seat.

The advantage of a rolling attack is also that they may be able to get the truck to go out of control, they also reduce the chance of getting hit (both the speed penalty and by using the convoy itself to block LOS).

It also "feels" better.
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Old 07-05-2016, 07:44 AM   #6
juris
 
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Location: CA
Default Re: Cycle Pack Attack

Tractor with a flatbed trailer? Why not shoot out the rear armor and kill the crew (crew are behind engine and will be hit first)?

Are you letting cycles use CA and winshells? Then they aren't cannon fodder. If it's an initiation then just throw road misers at them but that's a really dumb initiation.

Can they go a bit off-road to avoid drops? The answer should be yes since they pick the place of the ambush. If not then 2-3 cycles up front with dropped weapons can do serious damage.
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Old 07-05-2016, 05:53 AM   #7
ak_aramis
 
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Default Re: Cycle Pack Attack

Quote:
Originally Posted by swordtart View Post
My CW campaign has sloooooowly been grinding onwards and it has reached a point where I need to throw in another encounter.

My players have a flatbed big rig, but now they have a decent tractor unit with a pair of lasers (rather than a single VMG). They also have 2 support vehicles, a light trike with MMLs that was supposed to be the front man plus a salvaged midsized with front mounted blast cannon and not much else.

I think it is high time we finally had the classic engagement with a cycle pack attack. I don't expect any cycle to last long, so I think they will have to be plentiful (and psychotic).

Any suggestions on how this can be turned into a slightly plausible scenario that has some challenge (rather than a turkey shoot). The biker have to have some chance of getting at least some salvage or else why would they bother?
1) cycle gangs rely on allies in town for intel.

2) There are lots of different things to salvage. Eliminate the tires and back off, and the whole rig's salvageable. Take out the engine only, and salvage the tires (Probably get $10 apiece used). The cargo is the most likely thing to nab.

3) remember that boarding to kill the driver is an option.

4) Gangs may offer to go away for a fee.

5) the preferred method is the toll booth...
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Old 07-05-2016, 11:57 AM   #8
swordtart
 
Join Date: Jun 2008
Default Re: Cycle Pack Attack

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Originally Posted by ak_aramis View Post
1) cycle gangs rely on allies in town for intel.
Absolutely. They know the limitations of this particular owner operator. He hasn't been helping himself by selling footage of his fights to the networks (filmed from inside the cab using a helmet cam, so all his weapon displays and more usefully his convoy comms frequencies in full view). Luckily for him he is driving a new rental rig and a recently salvaged mid-sized, so the cycle gang is acting off out-of-date intel.

Quote:
Originally Posted by ak_aramis View Post
2) There are lots of different things to salvage. Eliminate the tires and back off, and the whole rig's salvageable. Take out the engine only, and salvage the tires (Probably get $10 apiece used). The cargo is the most likely thing to nab.
See above why you can't really shoot off tires and back-off. You 'll need to breach the armour to force surrender anyway, so why waste ammunition and probably lives going for tire shots to start with (other than to get a staioanry bonus - which goes both ways). The side of a tractor cab is big, tires are small, rockets need all the help they can get!
Cargo would be main target but the only portable stuff is in the cab. The flat bed cargo is 3 ISOs of orange waste for use as fertiliser $10's per ton.

Quote:
Originally Posted by ak_aramis View Post
3) remember that boarding to kill the driver is an option.
Unsure how you would get inside the cab. I'd assume dorrs are locked. That means an armour breach again...

Quote:
Originally Posted by ak_aramis View Post
4) Gangs may offer to go away for a fee.
That will be a parallel option as you need to back up the threat.

Quote:
Originally Posted by ak_aramis View Post
5) the preferred method is the toll booth...
I agree, but that is peds and we've done that in spades ;)
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Old 07-13-2016, 01:18 PM   #9
ak_aramis
 
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Default Re: Cycle Pack Attack

Quote:
Originally Posted by swordtart View Post
Absolutely. They know the limitations of this particular owner operator. He hasn't been helping himself by selling footage of his fights to the networks (filmed from inside the cab using a helmet cam, so all his weapon displays and more usefully his convoy comms frequencies in full view). Luckily for him he is driving a new rental rig and a recently salvaged mid-sized, so the cycle gang is acting off out-of-date intel.


See above why you can't really shoot off tires and back-off. You 'll need to breach the armour to force surrender anyway, so why waste ammunition and probably lives going for tire shots to start with (other than to get a staioanry bonus - which goes both ways). The side of a tractor cab is big, tires are small, rockets need all the help they can get!
Once you stop the truck, it's a siege. The driver is only good for a day or two. The gang can rotate members through the siege.


Quote:
Cargo would be main target but the only portable stuff is in the cab. The flat bed cargo is 3 ISOs of orange waste for use as fertiliser $10's per ton.


Unsure how you would get inside the cab. I'd assume dorrs are locked. That means an armour breach again...
You can disarm the weapons with a pistol by boarding (CWC 2r p 61); 50% chance of ignoring the armor each shot. I'd treat the door locks similar. Or you can electronics or mechanic to bypass the locks. (Picking a lock can take as little as 2 seconds IRL.)
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Old 07-13-2016, 04:02 PM   #10
swordtart
 
Join Date: Jun 2008
Default Re: Cycle Pack Attack

If the truck were out in the wild wastes a siege might work, on normal roads within 30 miles of a town I doubt it. Unless you disable his radio, the trucker should be able to call for help which would arrive in less than an hour. More likely something else will pass by before then.

I don't treat door locks like weapon ports. Whilst I might allow Security skill to bypass locks, that would only be on an unoccupied vehicle. You cannot pick an internal lock unless you are inside.

Whilst you can in theory damage weapons by targeting the weapon port you need to be adjacent. First you need to get there, which may not be trivial. Second you are right next to it (point blank range). For you to get LOS to it, it also has LOS to you (the case for turrets is explicit, for other ports it is implicit). With point blank bonus, even the -3 for a ped isn't going to protect you much. Against a pair of lasers in a turret at point blank range against a ped (who is stationary if he fired this turn) with no cover from a stationary vehicle hits on anything other than 2.

Assuming the vehicle doesn't have anti-personnel dischargers, simply dropping flechette grenade or two out of a hand weapon port will probably take out most peds within 2" before they close enough to attack the port. A grenade dropped onto a square adjacent automatically lands in that square and the dangerous deviation for grenades only seems to apply to moving vehicles.

Now you can set him on fire of course ;)
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